Commit graph

4442 commits

Author SHA1 Message Date
scrawl
c81b852071 Fixes inaccurate ray casts; rely on getCameraToViewportRay 2013-07-15 00:39:37 +02:00
scrawl
fa5198d7b2 Fix an assertion 2013-07-14 14:59:24 +02:00
scrawl
61661c8653 Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
scrawl
a049638e7f Fixes character previews getting shadowed randomly 2013-07-14 14:54:40 +02:00
Chris Robinson
3771e5839e Allow some more third person fallbacks in first person 2013-07-13 17:03:10 -07:00
Chris Robinson
5ee889e8b6 Attach the camera to the Head node in first-person 2013-07-13 16:12:38 -07:00
Chris Robinson
2d7620e774 Rotate the neck when looking up and down in first-person 2013-07-13 12:39:06 -07:00
Chris Robinson
4df1f198a7 Avoid a map lookup for every skin body part when updating 2013-07-12 22:32:09 -07:00
Chris Robinson
6de56615aa Avoid casting shadows in first-person view 2013-07-12 22:32:05 -07:00
Chris Robinson
025fa4e0d5 Use a multimap for the bodypart map 2013-07-12 22:32:04 -07:00
Chris Robinson
a5e4faaed2 Show arms and body parts in first person
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
2013-07-12 22:31:59 -07:00
Chris Robinson
908f010c74 Reset the NPC object root when switching POV
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
2013-07-12 22:31:57 -07:00
Chris Robinson
7883087586 Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
scrawl
bbb5d2b98a Change tooltip positioning to resemble vanilla 2013-07-10 03:40:13 +02:00
Marc Zinnschlag
71a6955182 Merge remote-tracking branch 'scrawl/master' 2013-07-08 09:46:00 +02:00
scrawl
91f6d87126 Fix an uninitialized variable 2013-07-07 16:57:46 +02:00
Marc Zinnschlag
602e40e19d Merge remote-tracking branch 'greye/coc' 2013-07-07 13:34:28 +02:00
greye
e553f285b8 update player position on engine start 2013-07-07 15:06:05 +04:00
greye
f3d54a7ba4 move finding default cell positions to World 2013-07-07 15:03:06 +04:00
greye
0c303aa285 fix fading on cell transition when cell is loaded 2013-07-07 14:30:11 +04:00
greye
6bb3942288 use Land height data for position in coc 2013-07-07 13:47:58 +04:00
greye
a3094b808e update coc behaviour for interior cells 2013-07-07 13:47:58 +04:00
scrawl
744c5804ed Simplified doors, now they will stop after hitting an obstacle instead of trying to back off. 2013-07-07 03:52:17 +02:00
scrawl
72600a16cf Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
scrawl
58fce74620 Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders 2013-07-06 16:40:57 +02:00
scrawl
5c8950f91c Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
Marc Zinnschlag
f9d7c7574e Merge remote-tracking branch 'swick/scrollbar' 2013-07-06 13:13:27 +02:00
Marc Zinnschlag
3dc42fb948 Merge remote-tracking branch 'greye/master' 2013-07-06 12:28:01 +02:00
greye
76d95dffb6 special case for loading StartScript records 2013-07-05 23:52:46 +04:00
Sebastian Wick
26bd2a5301 use the new scrollbar; range dependent step size; fix 2013-07-05 20:28:46 +02:00
Sebastian Wick
b43f41c2bd use a mygui controller for scrollbar repeat 2013-07-05 19:17:00 +02:00
Sebastian Wick
e3d8bdbafe autorepeat scrollbar 2013-07-02 17:29:47 +02:00
Marc Zinnschlag
847ec9fa56 Merge remote-tracking branch 'swick/master' 2013-07-01 10:16:39 +02:00
Sebastian Wick
8bdc9ff3ae set position of the window for multiple monitors 2013-07-01 03:56:33 +02:00
Marc Zinnschlag
56637a39a3 Merge remote-tracking branch 'vheuken/master' 2013-06-29 12:27:01 +02:00
Marc Zinnschlag
cd538538b5 fixed weather code 2013-06-28 09:00:21 +02:00
Vincent Heuken
f43b48015e remove actor's collisionbox on death 2013-06-27 19:42:27 -07:00
Vincent Heuken
b095c24854 resize actor collision boxes on death 2013-06-27 14:11:20 -07:00
scrawl
123a60581f Only link to SDL2main on windows 2013-06-27 21:45:32 +02:00
Glorf
88f8637145 Bugfix #795 2013-06-26 22:20:24 +02:00
Miroslav Puda
743b3dec99 Correction of libavutil version 2013-06-26 07:17:29 +02:00
Alexander "Ace" Olofsson
0a2ed8b0d7 Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00
eroen
d75391de8e libav-9 - fix missing includes
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
2013-06-24 21:08:28 +02:00
Vincent Heuken
09cca0bf80 more detailed error message when SDL fails to initialize 2013-06-23 16:45:23 -07:00
Marc Zinnschlag
f5ba2b37e7 Merge remote-tracking branch 'vorenon/fixes' 2013-06-21 20:28:45 +02:00
vorenon
efdcd9649c Fading for Exterior->Interior cell transitions 2013-06-21 20:19:35 +02:00
Marc Zinnschlag
8b909ff838 killed a stray srand 2013-06-21 08:58:52 +02:00
Miroslav Puda
8da3494d74 Revert "Type of weather changed from string to enum."
This reverts commit 04d90b4c47.

Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/weather.hpp
2013-06-20 21:51:07 +02:00
Miroslav Puda
26a6bdb27d Correction of sigsegv. 2013-06-19 20:06:02 +02:00
Miroslav Puda
f9940413fd Static for nextWeather() 2013-06-19 16:49:43 +02:00