David Cernat
|
cd798d5f23
|
Merge pull request #89 from OpenMW/master
Add OpenMW commits up to 30 Oct
|
2016-10-30 21:49:07 +02:00 |
|
scrawl
|
e0f613661e
|
Fix char -> int, fix shadowing warning
|
2016-10-30 20:10:33 +01:00 |
|
David Cernat
|
05cfc918f5
|
Temporarily use a whitelist for scripts instead of a blacklist
|
2016-10-30 21:00:54 +02:00 |
|
scrawl
|
cac8de0b29
|
Merge pull request #1116 from Allofich/paused
Don't update ripple simulation when paused
|
2016-10-30 19:26:56 +01:00 |
|
scrawl
|
e5cb7306c3
|
Merge pull request #1115 from Allofich/conversion
Fix narrowing conversion warning
|
2016-10-30 19:26:51 +01:00 |
|
Allofich
|
19db070fca
|
Don't update ripple simulation when paused
|
2016-10-31 01:19:38 +09:00 |
|
David Cernat
|
621faf368e
|
Fix server crash caused by invalid player GUIDs, 2nd attempt
|
2016-10-30 18:07:23 +02:00 |
|
Allofich
|
68ed264f40
|
Fix narrowing conversion warning
|
2016-10-31 00:53:17 +09:00 |
|
David Cernat
|
ffb7683a5f
|
Use suicide as death reason when an attacker leaves the server
|
2016-10-30 17:39:45 +02:00 |
|
Allofich
|
125e94ef0e
|
Fix shadowing warnings
|
2016-10-31 00:39:31 +09:00 |
|
David Cernat
|
3c4b74cd14
|
Fix frame listener errors for player markers
|
2016-10-30 16:39:59 +02:00 |
|
David Cernat
|
eebe1f156a
|
Change logic for death reasons so it makes sense
|
2016-10-30 13:19:48 +02:00 |
|
David Cernat
|
9c12aa2141
|
Fix formatting
|
2016-10-30 12:58:58 +02:00 |
|
David Cernat
|
6929cd6c4c
|
Delete debug about player map that is no longer needed
|
2016-10-30 02:30:17 +03:00 |
|
David Cernat
|
cee7843576
|
Send ID_OBJECT_DELETE when taking world items through inventory screen
|
2016-10-30 02:26:32 +03:00 |
|
David Cernat
|
41504bd02a
|
Use more accurate position for ID_OBJECT_PLACE
|
2016-10-30 00:51:23 +03:00 |
|
David Cernat
|
a4647de048
|
Break away from OpenMW by giving RefNum indexes to new created objects
|
2016-10-30 00:21:55 +03:00 |
|
David Cernat
|
3c88f6f0cd
|
Fix server crash caused by invalid player GUIDs
|
2016-10-29 16:41:29 +03:00 |
|
David Cernat
|
937bf97883
|
Send gold values correctly with ID_OBJECT_PLACE
|
2016-10-29 00:34:46 +03:00 |
|
David Cernat
|
180aa3f2f3
|
Send item count ID_WORLD_OBJECT_PLACE
|
2016-10-28 22:35:01 +03:00 |
|
David Cernat
|
1f982e4dc7
|
Find objects from world packets using both ID and reference number
|
2016-10-28 21:31:41 +03:00 |
|
David Cernat
|
d93e66207e
|
Update player markers only when getting a position packet
|
2016-10-27 19:09:05 +03:00 |
|
David Cernat
|
7f98cddfdf
|
Don't send animation packets from blacklisted scripts
|
2016-10-27 17:41:48 +03:00 |
|
David Cernat
|
e414261121
|
Send ID_OBJECT_ANIM_PLAY from ingame scripts
|
2016-10-27 16:46:47 +03:00 |
|
David Cernat
|
46397a7dac
|
Add and implement ID_OBJECT_ANIM_PLAY
|
2016-10-27 16:09:02 +03:00 |
|
David Cernat
|
344f2b535a
|
Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext
|
2016-10-27 15:02:40 +03:00 |
|
David Cernat
|
fff6833950
|
Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext
|
2016-10-27 02:18:27 +03:00 |
|
David Cernat
|
d5fca115f7
|
Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext
|
2016-10-27 02:17:06 +03:00 |
|
David Cernat
|
c205e793cb
|
Add and implement ID_SCRIPT_MEMBER_SHORT
|
2016-10-27 00:41:14 +03:00 |
|
David Cernat
|
c91e240664
|
Simplify the type of map that player objects are stored in
|
2016-10-26 21:36:58 +03:00 |
|
David Cernat
|
65363b0dd1
|
Avoid sending packets for 9 more ingame scripts
|
2016-10-26 21:33:13 +03:00 |
|
David Cernat
|
2032bf9cad
|
Fix typo in debug
|
2016-10-26 17:22:53 +03:00 |
|
David Cernat
|
a9f6ea4d8d
|
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
|
2016-10-26 15:55:34 +03:00 |
|
David Cernat
|
47854d631b
|
Avoid sending packets for 2 more ingame scripts
|
2016-10-26 15:24:53 +03:00 |
|
David Cernat
|
c99c3b1486
|
Avoid sending packets for 3 additional spammy ingame scripts
|
2016-10-26 12:43:26 +03:00 |
|
David Cernat
|
749c6db49e
|
Send WorldPackets with script values from MWScript::InterpreterContext
|
2016-10-26 12:29:32 +03:00 |
|
David Cernat
|
97468980af
|
Add and implement 3 new WorldPackets for ingame script variable values
|
2016-10-26 12:25:50 +03:00 |
|
David Cernat
|
e7ebeb8eec
|
Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice
|
2016-10-26 10:01:55 +03:00 |
|
David Cernat
|
75f6d82f08
|
Add a way of filtering out ingame scripts for upcoming script packets
|
2016-10-25 22:44:15 +03:00 |
|
David Cernat
|
aaf4cc0d7e
|
Prevent being in a menu from disabling script execution or actor damage
|
2016-10-25 17:48:00 +03:00 |
|
David Cernat
|
cc40b85034
|
Don't send packets for floating objects
|
2016-10-25 16:30:31 +03:00 |
|
David Cernat
|
b1051255e0
|
Send ID_OBJECT_ROTATE from ingame scripts
|
2016-10-25 14:42:54 +03:00 |
|
David Cernat
|
385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
|
2016-10-25 14:28:39 +03:00 |
|
David Cernat
|
54ed9a7ab4
|
Implement ID_OBJECT_MOVE and send it from ingame scripts
|
2016-10-25 14:07:00 +03:00 |
|
David Cernat
|
0fb9b6eefb
|
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
|
2016-10-25 12:53:18 +03:00 |
|
David Cernat
|
947a677801
|
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
|
2016-10-25 12:42:29 +03:00 |
|
David Cernat
|
c25ebc34b3
|
Shorten WorldPacket IDs by removing WORLD from them
|
2016-10-25 12:15:27 +03:00 |
|
David Cernat
|
bdb53e1cb4
|
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
|
2016-10-25 10:40:55 +03:00 |
|
David Cernat
|
7264f13b8e
|
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
|
2016-10-25 00:52:42 +03:00 |
|
David Cernat
|
52d156e136
|
Make server able to receive the 5 new WorldPackets
|
2016-10-25 00:50:32 +03:00 |
|