Commit graph

792 commits

Author SHA1 Message Date
David Cernat
d5fca115f7 Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext 2016-10-27 02:17:06 +03:00
David Cernat
749c6db49e Send WorldPackets with script values from MWScript::InterpreterContext 2016-10-26 12:29:32 +03:00
David Cernat
e7ebeb8eec Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice 2016-10-26 10:01:55 +03:00
David Cernat
75f6d82f08 Add a way of filtering out ingame scripts for upcoming script packets 2016-10-25 22:44:15 +03:00
David Cernat
aaf4cc0d7e Prevent being in a menu from disabling script execution or actor damage 2016-10-25 17:48:00 +03:00
David Cernat
cc40b85034 Don't send packets for floating objects 2016-10-25 16:30:31 +03:00
David Cernat
b1051255e0 Send ID_OBJECT_ROTATE from ingame scripts 2016-10-25 14:42:54 +03:00
David Cernat
54ed9a7ab4 Implement ID_OBJECT_MOVE and send it from ingame scripts 2016-10-25 14:07:00 +03:00
David Cernat
c25ebc34b3 Shorten WorldPacket IDs by removing WORLD from them 2016-10-25 12:15:27 +03:00
David Cernat
7264f13b8e Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts 2016-10-25 00:52:42 +03:00
David Cernat
be73265848 Send ID_WORLD_VIDEO_PLAY from ingame scripts 2016-10-24 17:55:10 +03:00
David Cernat
aed884949c Send ID_WORLD_OBJECT_LOCK from ingame scripts 2016-10-24 13:22:46 +03:00
David Cernat
3a5a5e73a1 Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking 2016-10-24 11:43:27 +03:00
David Cernat
6bfaf3be50 Send an ID_WORLD_OBJECT_PLACE whenever ingame scripts place objects 2016-10-23 20:48:24 +03:00
David Cernat
025a847fd1 Send an ID_WORLD_OBJECT_DELETE whenever ingame scripts delete objects 2016-10-23 17:03:47 +03:00
Marc Zinnschlag
03a35c38df add missing item when executing the Equip instruction 2016-09-06 16:33:26 +02:00
Allofich
a381a15b19 Make loopgroup loop correct number of times 2016-08-14 21:57:06 +09:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
MiroslavR
dc0bc5b68c Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
scrawl
ab2089bbf3 Throw an exception if placeAt is passed an invalid direction parameter 2016-06-02 21:19:02 +02:00
scrawl
ba3f4f122a Account for the stack count in HasSoulGem (Bug #3340) 2016-04-12 21:39:05 +02:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
d7c7bb850b ToggleAI cleanup 2016-03-12 20:32:42 +01:00
scrawl
6df71f6250 Factor out safePlaceObject function 2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9 Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
scrawl
be2f20f564 PlaceAt: attempt to select a safe spawn location (Fixes #2515, Fixes #1384, Fixes #2925) 2016-02-29 16:54:00 +01:00
scrawl
3a2dccad4b Implement 'Show' script instruction 2016-02-27 13:40:53 +01:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
5cdee454ef Fix degree/radians mixup (Fixes #3213) 2016-02-22 19:13:56 +01:00
scrawl
f0971ee8ad Implement Fixme script instruction 2016-01-20 04:07:07 +01:00
Jordan Ayers
1ff49cc637 Improve Drop command behavior. (Fixes #1544) 2016-01-18 19:58:19 -06:00
scrawl
f315a4386f Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
scrawl
4f8f166f69 Fix GetPcInJail to work as in the original engine 2016-01-11 22:57:25 +01:00
scrawl
e6619c5306 Rebuild actor animations on resurrection (Fixes #3124)
A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
2016-01-04 20:27:38 +01:00
scrawl
f052c05018 Move werewolf functions from World to MechanicsManager 2015-12-26 18:23:13 +01:00
scrawl
04f7a8f8eb Remove redundant getId function 2015-12-18 16:58:38 +01:00
scrawl
2bd8d60e9f Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank 2015-12-18 16:33:54 +01:00
scrawl
deb7f3caf6 Print deletion state in ObjectReferenceInfo 2015-12-17 20:17:38 +01:00
scrawl
271fcb80c6 Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
scrawl
bdae572264 Merge pull request #840 from scrawl/movedrefs
Object movement between cells
2015-12-09 14:10:57 +01:00
scrawl
a699b4128a Add isInCell checks to PlaceAt and PlaceItem (Fixes #2873)
Avoids the game crashing when a script calls these functions before the player has been moved to the starting location.
2015-12-09 00:49:50 +01:00
scrawl
bd68ebac62 GetEffect fix 2015-12-08 15:24:02 +01:00
scrawl
07b064f616 Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
scrawl
65b5cbe3f7 AiEscortCell complains if no cell was given or cell does not exist 2015-12-06 23:42:58 +01:00
scrawl
45a609bc54 Improve PositionCell warning message 2015-12-06 22:37:04 +01:00
scrawl
5f349b9a6e Support effects with attribute/skill argument in OpGetEffect 2015-12-03 21:12:58 +01:00
scrawl
389b168d5f Restore OpGetWaterLevel to vanilla behaviour 2015-12-03 15:48:27 +01:00
scrawl
14b143231c Don't crash OpGetTarget when the target disappeared (Fixes #3048) 2015-11-30 15:26:43 +01:00
scrawl
62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
Emmanuel Anne
af7b5e636e improves InterpreterContext::updatePtr
This checks the update is really on the right pointer. It fixes the boat
disappearing in "fishing academy", and it allows scripts linked to objects
not to loose their default reference when using the object-> notation on
another object.
2015-11-12 17:53:17 +01:00