Commit graph

7250 commits

Author SHA1 Message Date
Chris Robinson
3c02e1ccc9 Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
Chris Robinson
1ce8eaf52c Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Marc Zinnschlag
312f68bf9c Merge remote-tracking branch 'thoronador/fix-spelling' 2013-01-16 12:28:33 +01:00
scrawl
df602553d1 Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types. 2013-01-16 09:13:36 +01:00
Thoronador
3220330ce0 fix spelling in comment 2013-01-16 04:19:16 +01:00
Chris Robinson
94e30199d1 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Chris Robinson
e5f040a06f Improve filename pattern matching 2013-01-15 14:10:52 -08:00
Emanuel Guevel
9e00c6694f Allow only ID filtered topics for dialogue with creatures 2013-01-15 21:40:44 +01:00
Chris Robinson
8a073c113e Use const references where appropriate 2013-01-15 12:07:15 -08:00
Chris Robinson
8361192b64 Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
Marc Zinnschlag
3053440462 Issue #539: fixed AiWander 2013-01-15 12:40:44 +01:00
Emanuel Guevel
82287445af DialogueWindow: do not execute onFrame() when not visible 2013-01-15 00:59:48 +01:00
Emanuel Guevel
f1f9173f24 Prevent closing dialogue window when an answer is expected 2013-01-15 00:53:32 +01:00
lazydev
aa514a53d9 Console font change to provide possibility to show cyrillic symbols 2013-01-15 02:22:14 +04:00
Jordan Milne
10a3caa504 more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine 2013-01-13 23:38:46 -04:00
Jordan Milne
9b485a86ef resize the window in a slightly less bad way, fix my check in setUseHardwareCursors to be the right way round 2013-01-13 22:38:22 -04:00
Jordan Milne
043e29c620 Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble) 2013-01-13 21:32:45 -04:00
scrawl
6c6ce4a05c Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-01-14 00:10:57 +01:00
Jordan Milne
d26e33eb26 Merge branch 'master' into sdl_input 2013-01-13 17:06:39 -04:00
Tom Mason
6fc64e8a4e scripts run for items added to containers, and scripted items in player inv handled correctly 2013-01-13 19:49:56 +00:00
Marc Zinnschlag
33d1585a5e Merge remote-tracking branch 'chris/nifogre' 2013-01-13 18:23:41 +01:00
Tom Mason
7c8b3f1239 Merge remote-tracking branch 'real/master' 2013-01-13 17:07:18 +00:00
Tom Mason
c138e00aa2 objects scripts are now stopped when they are removed from a container 2013-01-13 17:05:12 +00:00
Chris Robinson
b23fcb260c Use the record index for finding the NiTriShape instead of the name 2013-01-13 08:00:04 -08:00
Chris Robinson
660d73fd88 Store the NIF index in the Record object 2013-01-13 06:56:58 -08:00
Marc Zinnschlag
654cd3ab9b Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
Jordan Milne
2639bc4383 Another temp fix for windows 2013-01-12 18:53:00 -04:00
Jordan Milne
b6ec64485c fix includes for Windows 2013-01-12 17:52:26 -04:00
Jordan Milne
eb08f407d3 Oops, remove resource leak in the input wrapper. 2013-01-12 15:38:22 -04:00
Tom Mason
d4ca954d47 scripts on items in containers added to script list on cell change 2013-01-12 18:31:57 +00:00
Chris Robinson
94b24f07e1 Keep track of the state in the character controller, and don't remove dead actors from the map 2013-01-12 10:10:27 -08:00
Chris Robinson
4890d901a2 Store an MWWorld::Ptr in the character controller 2013-01-12 08:49:08 -08:00
Jordan Milne
5a6589af01 extract cursor management to a separate class, have windowmanager communicate with it. Initialize SDL during engine start 2013-01-12 11:57:29 -04:00
Chris Robinson
35d17fdaf6 Associate a character controller with each MWWorld::Ptr 2013-01-12 07:12:12 -08:00
Marc Zinnschlag
f4ee8e2642 Issue #479: Added additional magnitude parameter to known spells 2013-01-12 13:10:20 +01:00
Marc Zinnschlag
ecdd89a4f3 Merge remote-tracking branch 'scrawl/nif_file' 2013-01-12 10:10:35 +01:00
Jordan Milne
b746e7842f Merge pull request #1 from scrawl/sdl_input
fix const cast, fix comment
2013-01-12 00:47:06 -08:00
scrawl
e4f140841e Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
scrawl
2c3719a6f5 Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass. 2013-01-12 07:02:12 +01:00
scrawl
3f4d8c08e4 Merge branch 'nif_file' into graphics 2013-01-12 06:41:13 +01:00
scrawl
31e6d28b19 Close NIF file resource after loading it into memory 2013-01-12 06:37:43 +01:00
scrawl
30136eb449 Update settings UI 2013-01-12 06:36:48 +01:00
scrawl
52516ca4b4 Merge branch 'master' into graphics 2013-01-12 01:22:01 +01:00
scrawl
ed3c23ad9a Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
scrawl
d71b583855 fix const cast, fix comment 2013-01-11 22:25:34 +01:00
Jordan Milne
651a654985 clean up our cursors during destruction 2013-01-11 10:09:26 -04:00
Jordan Milne
eeacb04fe2 Fully working hardware cursors (if you compile SDL2 with XCursor support) 2013-01-11 09:32:29 -04:00
Jordan Milne
3fb920a66f Merge branch 'master' into sdl_input 2013-01-11 08:29:01 -04:00
Jordan Milne
f9b064d1bc add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully 2013-01-11 08:27:59 -04:00
Marc Zinnschlag
101810d1e8 Merge remote-tracking branch 'scrawl/ingredients' 2013-01-11 11:12:07 +01:00