David Cernat
6c4bb8c423
[Client] Move resurrection code for local player to LocalPlayer
2018-01-27 19:09:55 +02:00
David Cernat
6b75a82777
[Client] Ignore equipment items for DedicatedActors with count below 0
2018-01-27 18:08:45 +02:00
David Cernat
e3bc11d9eb
[Client] Fix ListBox overlap crashes by removing ListBoxes properly
2018-01-27 15:41:11 +02:00
Ilya Zhuravlev
9e9f6f3132
loadtes3: don't pack() non-POD structs
2018-01-26 21:35:51 -05:00
David Cernat
c6a85ee8f9
[Client] Add doesEffectListContainEffect() method to MechanicsHelper
2018-01-26 03:18:01 +02:00
David Cernat
aa392ebf20
[Client] Unequip items if necessary when attr/skill modifier is set to 0
2018-01-26 00:45:39 +02:00
David Cernat
ace825b99c
[Client] Ignore invalid player class IDs from packets
...
Additionally, clean up variables names in related code.
2018-01-24 02:47:56 +02:00
David Cernat
c6874509b6
[Client] Ignore invalid faction IDs from packets
2018-01-24 02:25:44 +02:00
Ilya Zhuravlev
b4ec8aaf5e
VideoState::queue_picture: ffmpeg expects a buffer of 4 pointers in sws_scale
2018-01-21 12:21:22 -05:00
Ilya Zhuravlev
8d44d3124e
Android: Add callbacks for basic cursor handling.
2018-01-18 21:18:31 -05:00
Ilya Zhuravlev
359910762d
GraphicsWindowSDL2: support setting up GLESv2 context for android
2018-01-18 17:11:22 -05:00
Ilya Zhuravlev
455f718394
Android: register a virtual controller definition
2018-01-17 23:14:23 -05:00
Ilya Zhuravlev
a038327521
SDLCursorManager: fix possibly invalid read when no cursor present
...
On android we have no cursor so I moved the check closer to usage
2018-01-17 23:03:11 -05:00
Daniel Vukelich
3af8f63895
Use unsigned integer types for QuickSave indices
2018-01-17 21:43:30 -05:00
David Cernat
5894ffae7d
[Client] Ignore dynamic object placements or spawns in packets
2018-01-17 11:01:31 +02:00
David Cernat
28f47c4f81
[General] Update version to 0.6.2-hotfixed
2018-01-17 08:10:49 +02:00
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
...
Additionally, include enchantmentCharges for items in PlayerEquipment packets.
2018-01-17 08:10:49 +02:00
David Cernat
f746958afa
[Client] Send enchantmentCharge for items added or removed in containers
2018-01-17 08:10:49 +02:00
David Cernat
bce3d0eb4c
[Client] Use more descriptive message for version mismatch
2018-01-17 08:10:49 +02:00
Bret Curtis
588c1df0f0
Merge pull request #1599 from xyzz/android
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Update android port.
2018-01-16 11:12:21 +01:00
Ilya Zhuravlev
d2121ccd62
Update android port.
2018-01-16 00:11:27 -05:00
Thunderforge
36843ed31e
Adding a tutorial for placing the ring in plain sight ( #1598 )
...
* Rearranging sections
* Adding instructions to place the ring in plain sight
2018-01-15 07:51:57 +01:00
Daniel Vukelich
f09fd6795c
Follow openmw style guide
2018-01-14 11:57:11 -05:00
scrawl
2caaa48b91
Workaround to make sure message box remains on top ( Fixes #4298 )
2018-01-14 00:27:53 +00:00
scrawl
e2e48e0a50
Add default value for 'sAnd' GMST ( Fixes #4269 )
2018-01-14 00:27:05 +00:00
scrawl
d9d8de3061
Catch exceptions in updateWindowManager (Bug #4269 )
2018-01-14 00:26:37 +00:00
scrawl
047c44f265
Ignore duplicate data directories to work around the fallout of ( Fixes #3557 )
2018-01-14 00:25:20 +00:00
scrawl
80f7279a4d
Change default installation directory from 'data' to 'basedata' (Bug #3557 )
2018-01-14 00:24:30 +00:00
scrawl
259919d125
Print a warning when an ambiguous file on a case-sensitive file system is found
2018-01-14 00:23:29 +00:00
scrawl
4a96934f56
Merge pull request #1596
2018-01-14 00:22:56 +00:00
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
Marc Zinnschlag
2dff3aab22
allow . and - in the name part of a begin script statement, but not at the beginning of a name. Fixes #4061
2018-01-12 16:37:06 +01:00
Andrei Kortunov
eccb49da18
Do not summon the bound bow if there is no suitable ammo
2018-01-11 21:08:30 +04:00
Andrei Kortunov
b995617559
implement rateAmmo() function
2018-01-11 21:08:11 +04:00
scrawl
dd5ebe225b
Merge pull request #1580
2018-01-11 01:54:28 +00:00
scrawl
bba9a8dd91
Don't update off-screen animations
...
Make flying creatures animate in-place when out of processing range
2018-01-11 01:49:35 +00:00
scrawl
1522bda60b
Fix crash in getDistance when invoked before the game starts
2018-01-11 01:48:05 +00:00
scrawl
83726ee06a
Fix Reset Controls button not functioning properly
2018-01-11 01:47:42 +00:00
David Cernat
14ef2fa791
Merge pull request #369 from OpenMW/master
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Add OpenMW commits up to 9 Jan 2018
2018-01-10 03:49:53 +02:00
scrawl
c7f60a6dc8
Merge pull request #1595
2018-01-09 13:48:07 +00:00
scrawl
f6ca7295a6
Revert "Merge pull request #1595 "
...
This reverts commit 7ef7b1a7b1
, reversing
changes made to 9e7e4de0ab
.
2018-01-09 13:47:57 +00:00
scrawl
7ef7b1a7b1
Merge pull request #1595
2018-01-09 00:42:27 +00:00
scrawl
9e7e4de0ab
Merge pull request #1594
2018-01-09 00:42:20 +00:00
Andrei Kortunov
dba071f881
Remove the 'Screenshot saved' message (bug #4191 )
2018-01-08 13:12:12 +04:00
David Cernat
8316ec0fa7
[Client] Update tes3mp change comment for object rescaling
2018-01-08 02:19:05 +02:00
David Cernat
09548d05f7
[Client] Ignore cell changes that move actors to where they already are
2018-01-08 01:37:01 +02:00
David Cernat
4a9a628a0f
[Client] When getting an actor, make sure their cell is initialized
2018-01-07 02:35:30 +02:00
David Cernat
4caf7ca30a
[Client] Add temporary fix for crashes caused by custom GUI elements
2018-01-06 20:16:32 +02:00
David Cernat
0cc86c04d1
[Client] Print plugin discrepancies, not just plugin lists side by side
2018-01-06 05:39:25 +02:00
David Cernat
a639d3494a
[Client] Fix use of DedicatedPlayers as targets for ConsoleCommand
2018-01-05 01:24:15 +02:00