David Cernat
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b64f379949
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Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
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2017-09-04 18:05:24 +03:00 |
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Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
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David Cernat
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4468e6ec4a
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Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2017-08-31 15:14:13 +03:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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Andrei Kortunov
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bc7353f100
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Check animation state for GetPCRunning and GetPCSneaking
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2017-08-16 20:30:47 +04:00 |
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David Cernat
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721b218cc2
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Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
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2017-08-05 00:09:34 +03:00 |
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Allofich
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dae19412f2
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Fix problem with animations not looping
Fixes #3804
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2017-07-29 20:54:11 +09:00 |
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David Cernat
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4db64e1721
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[Client] Synchronize spellcasting for non-bipedal creatures
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2017-07-28 20:49:26 +03:00 |
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David Cernat
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e6e5d406b8
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Merge pull request #248 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017, part 2
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2017-07-26 20:31:39 +03:00 |
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Andrei Kortunov
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325ea10594
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Fixed encumberance check (bug #3963)
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2017-07-25 10:28:33 +04:00 |
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Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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d0ec5c61e2
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Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
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2017-05-21 22:51:44 +03:00 |
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David Cernat
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8f5e6531db
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[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
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2017-05-14 10:52:44 +03:00 |
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David Cernat
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271594f0ee
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[Client] Don't play death animations for NPCs saved as dead on server
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2017-05-14 10:27:43 +03:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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Andrei Kortunov
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f484ef8ffb
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Fixed jump fatigue loss formula (fixes #3843)
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2017-04-26 18:28:59 +04:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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a5484d237b
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Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
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2017-04-21 21:07:37 +03:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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David Cernat
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53081a6a6f
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[Client] Clean up more checks by using PlayerList::isDedicatedPlayer()
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2017-04-18 12:38:26 +03:00 |
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David Cernat
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2565816b22
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[Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
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2017-04-17 11:55:22 +03:00 |
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David Cernat
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d2178e5414
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[Client] Assign LocalActor movement settings before rotations get reset
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2017-04-16 17:09:47 +03:00 |
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David Cernat
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ca8fd1aa72
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[General] Remove ActorHeadRotation packet because it would be too spammy
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2017-04-15 15:49:40 +03:00 |
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David Cernat
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2872675f5e
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[General] Send and read ActorAnimPlay packets
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2017-04-15 13:42:30 +03:00 |
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David Cernat
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10ad5b2a99
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[General] Remove BaseActor's AnimStates that are no longer needed
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2017-04-13 13:06:09 +03:00 |
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David Cernat
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c6cd0a2953
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Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
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2017-04-13 07:07:49 +03:00 |
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Allofich
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5020d03c78
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Remove unnecessary line
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2017-04-12 22:59:28 +09:00 |
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David Cernat
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cbd2af972d
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[Client] Get movement settings for NPCs before they are reset
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2017-04-10 17:06:44 +03:00 |
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David Cernat
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a1d0b4908f
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[Client] Fix Travis CI build by not using nullptr
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2017-04-08 16:46:38 +03:00 |
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David Cernat
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0ccbe70e61
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[Client] Rename methods to make their purpose clearer
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2017-04-08 14:31:22 +03:00 |
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David Cernat
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417284c701
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[Client] Implement head rotation sync for NPCs
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2017-04-08 11:40:19 +03:00 |
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David Cernat
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d3f3fb5d05
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[Client] Correctly implement movement animation sync for NPCs
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2017-04-08 08:59:21 +03:00 |
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Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
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David Cernat
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c10dd1b002
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Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
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2017-03-24 07:24:55 +02:00 |
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scrawl
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338592b99b
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Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
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2017-03-23 20:05:06 +01:00 |
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scrawl
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a5d7b36c28
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Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
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2017-03-23 20:05:05 +01:00 |
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David Cernat
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a2ef39c655
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Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
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2017-03-02 22:14:15 +02:00 |
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Rafael Moura
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7fa2703715
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Porting more ContainerStoreIterator usage to const version #3
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2017-02-28 14:31:51 +00:00 |
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Rafael Moura
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18a4b64f1a
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Porting more ContainerStoreIterator usage to const version #2
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2017-02-27 21:50:10 +00:00 |
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David Cernat
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3a29b2d41d
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Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
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2017-02-05 07:11:45 +02:00 |
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scrawl
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1eb3384043
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Avoid rotating by zero in CharacterController
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2017-02-05 02:26:28 +01:00 |
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David Cernat
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610ba1d867
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Merge pull request #125 from OpenMW/master
Add OpenMW commits up to 12 Jan
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2017-01-12 04:33:25 +02:00 |
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Allofich
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c10585fb07
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Match best attack selection to original MW
(Fixes #3721)
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2017-01-11 22:22:46 +09:00 |
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David Cernat
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973db7c78a
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Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
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2016-12-17 23:27:09 +02:00 |
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Koncord
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536715cf46
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
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MiroslavR
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76ee5845ac
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Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
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2016-12-11 19:35:53 +01:00 |
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