scrawl
|
a44ba0e461
|
Merge pull request #966 from kpp/find_mygui
Find mygui
|
2016-08-15 16:36:48 +02:00 |
|
Roman Proskuryakov
|
4cffdb67d8
|
Uses case-sensitive MyGUI_* variables
|
2016-08-15 15:59:02 +03:00 |
|
MiroslavR
|
dc0bc5b68c
|
Implement Face instruction (Feature #1424)
|
2016-07-09 02:16:47 +02:00 |
|
Roman Proskuryakov
|
28c63aea72
|
Uses FindTinyXML to find package
|
2016-06-12 21:40:02 +03:00 |
|
scrawl
|
2ee414abe4
|
Merge pull request #943 from kpp/find_bullet
Find bullet
|
2016-06-05 16:02:34 +02:00 |
|
Ben Shealy
|
5085afa3d7
|
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
|
2016-06-04 12:28:47 -04:00 |
|
Roman Proskuryakov
|
3bcd23022a
|
Rewrites FindBullet using LibFindMacros handling version properly
|
2016-05-31 07:18:37 +03:00 |
|
Roman Proskuryakov
|
da59ef0f67
|
Rewrites FindFFmpeg using LibFindMacros handling components properly
|
2016-05-10 12:43:54 +03:00 |
|
scrawl
|
6f9ca0f68f
|
Add basic cell preloader class
Not properly in use yet, but seems to be working.
|
2016-02-07 00:14:13 +01:00 |
|
scrawl
|
1905f0bf2d
|
Add support for placing BodyParts in a cell (Bug #3118)
|
2016-01-02 01:30:06 +01:00 |
|
scrawl
|
5e99a3eda6
|
Rename CellStore Functor to Visitor
|
2015-12-06 18:13:04 +01:00 |
|
sandstranger
|
238a5824be
|
add custom new variable fot Qt
|
2015-12-03 08:54:14 +03:00 |
|
sandstranger
|
b0b3192520
|
delete bad symbol
|
2015-12-02 22:50:54 +03:00 |
|
sandstranger
|
bd5057aa3c
|
enable opengl es1
|
2015-12-02 22:40:04 +03:00 |
|
scrawl
|
f962ce0bbe
|
Don't link against unnecessary OSG libraries
|
2015-11-29 19:56:43 +01:00 |
|
Chris Robinson
|
e2beefd8b5
|
Store info calculated from the ESM::Sound record
|
2015-11-25 04:24:22 -08:00 |
|
scrawl
|
0220e82259
|
Remove unused SOUND_INPUT_INCLUDES cmake variable.
|
2015-11-14 17:17:22 +01:00 |
|
Alexander "Ace" Olofsson
|
d2a4175804
|
Add FFMPEG to include path for OpenMW
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
|
2015-11-14 16:02:42 +01:00 |
|
Bret Curtis
|
3ea3d07d44
|
really purge libav
|
2015-11-12 16:39:29 +01:00 |
|
Alexander "Ace" Olofsson
|
7d4125d97f
|
Fixes for building with unity build
|
2015-09-24 15:21:42 +02:00 |
|
scrawl
|
89d9323c2b
|
Document RenderBin numbers in a common header to keep them organised
|
2015-09-21 17:20:08 +02:00 |
|
dteviot
|
541d7fb4fb
|
Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
|
2015-08-25 18:19:16 +12:00 |
|
dteviot
|
bb54bbd273
|
Pulled duplicated functions into common base class
|
2015-08-24 19:54:02 +12:00 |
|
dteviot
|
77a1d947cc
|
extracted MWMechanics::getPlayer()
|
2015-08-21 21:12:39 +12:00 |
|
dteviot
|
942a987d52
|
centralize the world/cell coordinate conversion logic.
|
2015-08-16 18:55:02 +12:00 |
|
scrawl
|
3da8f6e62e
|
Water ripples
|
2015-06-16 20:36:48 +02:00 |
|
scrawl
|
f70250a296
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
|
2015-06-13 21:11:24 +02:00 |
|
scrawl
|
cf95d3fc35
|
Refactor cmake scripts, reducing the amount of find_package(Boost)
|
2015-06-12 01:45:19 +02:00 |
|
scrawl
|
93656aa6cf
|
Add a header missing from CMakeLists
|
2015-06-04 20:10:07 +02:00 |
|
scrawl
|
4bb3cbf0fb
|
Remove last remains of Ogre
|
2015-06-03 23:04:35 +02:00 |
|
scrawl
|
41cce5240f
|
Delete remaining files that won't be of any use
|
2015-06-03 03:29:21 +02:00 |
|
scrawl
|
cdd0623009
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
|
scrawl
|
5a7f2a4f1f
|
Restore light attenuation settings
|
2015-06-02 17:02:56 +02:00 |
|
scrawl
|
01944c33f5
|
Basic water rendering
|
2015-06-02 16:35:35 +02:00 |
|
scrawl
|
de8e5f0db1
|
Restore projectiles
|
2015-06-01 21:41:13 +02:00 |
|
scrawl
|
ed4863ad7d
|
Restore ranged weapon aiming
|
2015-05-31 18:53:16 +02:00 |
|
scrawl
|
a066b24303
|
Restore WeaponAnimation
|
2015-05-31 01:07:43 +02:00 |
|
scrawl
|
1f00174c02
|
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
|
2015-05-27 23:09:38 +02:00 |
|
scrawl
|
152d690a7a
|
Minor cleanup
|
2015-05-23 23:10:53 +02:00 |
|
scrawl
|
9b8e2e9db3
|
Port MWRender::Camera
|
2015-05-22 00:29:27 +02:00 |
|
scrawl
|
72c1f37527
|
Port CharacterPreview
|
2015-05-20 02:18:20 +02:00 |
|
scrawl
|
75ace9f8b5
|
Global map base layer
|
2015-05-16 14:48:20 +02:00 |
|
scrawl
|
47758c11cd
|
Readded collision objects and movement physics
|
2015-05-12 03:02:15 +02:00 |
|
scrawl
|
c31b416ba1
|
Move physicssystem to a new mwphysics module
|
2015-05-10 01:09:00 +02:00 |
|
scrawl
|
e191f0e044
|
Rename MWRender::Debugging to MWRender::Pathgrid
|
2015-05-04 17:41:30 +02:00 |
|
scrawl
|
c1edc30ad7
|
Dead code removal
|
2015-05-04 03:29:12 +02:00 |
|
scrawl
|
283b252142
|
Stub InputManager
|
2015-05-03 17:24:35 +02:00 |
|
scrawl
|
1943110170
|
Add bullet debug drawer
|
2015-05-03 00:39:01 +02:00 |
|
scrawl
|
9cf9c2876e
|
Pathgrid rendering
|
2015-05-02 22:45:39 +02:00 |
|
scrawl
|
223e3a53f5
|
Move OEngine::Gui::Layout to MWGui
|
2015-05-01 02:22:51 +02:00 |
|