Commit graph

1597 commits

Author SHA1 Message Date
scrawl
f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
scrawl
45d2a00717 Fixes #1293: Allow interpolation type 0 in case of 0 keys 2014-04-26 11:36:27 +02:00
Thomas
f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
Thomas
61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
Thomas
420163d35f Small changes to lock command (If no valid lockLevel exists, defaults to 100) 2014-04-23 05:19:34 -04:00
scrawl
6929e541dd Fix texture name issue with Vality's Bitter Coast Mod 2014-04-21 05:30:14 +02:00
scrawl
2cb9f38a45 Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent. 2014-04-20 19:34:58 +02:00
scrawl
262e959699 Remove unused slice_array 2014-04-20 19:28:39 +02:00
scrawl
d3d0b7362f Fix older savegame compatibility regarding new crime feature. 2014-04-18 12:34:26 +02:00
Marc Zinnschlag
86e65944b8 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
Marc Zinnschlag
300eb6f444 make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
Jeffrey Haines
a274b48f2f States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
2014-04-05 22:45:40 -04:00
megaton
50af9bc0d3 General perfomance optimizations. 2014-03-30 19:45:27 +04:00
Marc Zinnschlag
2c2106205d Merge remote-tracking branch 'scrawl/master' 2014-03-28 09:56:35 +01:00
scrawl
d7df9cae21 Bug #1224: Changed fix to potentially allow for language independent saves 2014-03-27 22:32:42 +01:00
scrawl
53ba23e303 Fixes #1224: Store class name instead of id in savegame header 2014-03-26 19:56:12 +01:00
Marc Zinnschlag
1b6b4e3442 Merge remote-tracking branch 'slothlife/weather_save' 2014-03-23 08:36:45 +01:00
scrawl
452b522bc3 Fix typos 2014-03-22 19:01:41 +01:00
slothlife
00eac7d53a Fixed header include guard to match filename 2014-03-21 01:22:54 -05:00
slothlife
6eab9c5179 Move weather state save/load to a new class 2014-03-21 01:19:40 -05:00
slothlife
1acd1bd913 Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
2014-03-20 01:25:52 -05:00
Marek Kochanowicz
6416ae90d2 Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/view/world/subviews.cpp
2014-03-19 10:23:15 +01:00
scrawl
c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
scrawl
b0a1e1198a Yet another terrain fix 2014-03-16 16:30:17 +01:00
scrawl
a9dcc90970 Another terrain fix 2014-03-09 11:59:23 +01:00
Marc Zinnschlag
2de862126a moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
scrawl
b8ca067730 Small fix for terrain 2014-03-09 03:21:34 +01:00
Marc Zinnschlag
f1353dc84f Merge branch 'scene' 2014-03-06 16:46:44 +01:00
scrawl
d0f98103e4 Terrain: re-added "distant land=off" path
Still a hack, but the overhead of building and traversing the quad tree appears negligible.
2014-03-06 03:04:23 +01:00
scrawl
1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
scrawl
4328e08162 Terrain: get rid of unneeded members 2014-03-05 21:46:37 +01:00
scrawl
6a002d19b3 Terrain: destroy no longer used materials 2014-03-05 21:46:37 +01:00
scrawl
97c3efb3ba Terrain: decoupled Chunk from QuadTreeNode. 2014-03-05 21:46:37 +01:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
b3fed853ae Terrain: take cell world size into account for LOD selection 2014-03-05 21:46:37 +01:00
scrawl
6c863486e1 Terrain: fix an embarrassing copy&paste mistake. 2014-03-05 21:46:36 +01:00
scrawl
64c9932597 Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function) 2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 2014-03-05 21:46:36 +01:00
Bret Curtis
ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
Marc Zinnschlag
f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
6e8b9c88b2 changed name of default worldspace (should reduce chance of a name conflict) 2014-03-02 22:43:15 +01:00
cc9cii
46867ec0cf Fix file handles being left open on windows builds 2014-03-01 07:24:20 +11:00
cc9cii
2421f23c2f cleanup the mess... 2014-02-27 23:59:23 +11:00
Marc Zinnschlag
bfcd768078 various bits of cleanup 2014-02-23 21:39:18 +01:00
cc9cii
1ab5948f19 merge upstream changes 2014-02-23 19:11:37 +11:00
Marc Zinnschlag
d780364842 fixed record size type 2014-02-22 17:31:44 +01:00
Marc Zinnschlag
b0ae5b8ab7 Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29 2014-02-22 17:16:55 +01:00
cc9cii
fcfc8fcccb Revert "Allow MinGW64 compilation in Windows/msys"
This reverts commit c3f350e3fb.

Conflicts:
	libs/platform/string.h
2014-02-22 23:45:13 +11:00
cc9cii
c241405d91 Fix Windows save & load. 2014-02-22 12:15:20 +11:00