Marc Zinnschlag
dcc55b60c3
Merge remote-tracking branch 'kcat/misc-cleanup'
12 years ago
Chris Robinson
f2889e4bb5
Remove unused functions and parameters
12 years ago
Chris Robinson
3843357cd2
Fix actor stepping
12 years ago
Chris Robinson
0463dc0653
Use a smaller static geometry size for interior cells
12 years ago
Chris Robinson
bd6dd071aa
Use the non-accumulation root's parent as the accumulation root
...
This relies on the non-accumulation root not being the skeleton root. I haven't
found an instance where this isn't the case.
12 years ago
scrawl
3f8a69b4ad
Don't crash when trying to delete a reference that doesn't exist anymore
12 years ago
scrawl
5af89a9e8f
Fix an AABB assert for loading empty exterior cells
12 years ago
scrawl
c6d2d1999a
Fix an item duplication glitch
12 years ago
Marc Zinnschlag
7aee1da5c6
fixed some columns
12 years ago
Marc Zinnschlag
51fbb0f3f4
fixed a segfault when opening views for tables that do not allow the creation of new records
12 years ago
Marc Zinnschlag
948cb0ef34
Merge remote-tracking branch 'marcrbouvier/master'
12 years ago
Marc Zinnschlag
f605dcdd24
Merge branch 'filter'
12 years ago
Marc Zinnschlag
78c7de440d
simplified filter nodes even more
12 years ago
Marc Zinnschlag
cf58670c85
removed global filter scope (would have caused sync problems between projects)
12 years ago
Marc Zinnschlag
3cf60da5a7
added numeric value filter node
12 years ago
Chris Robinson
ca24a809fc
Use the position of the actor to determine if they're swimming
12 years ago
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
12 years ago
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
12 years ago
Marc Zinnschlag
537ab38985
fixed type in error message
12 years ago
Marc Zinnschlag
c56007cceb
fixed a record counting bug (was using the wrong model)
12 years ago
Marc Zinnschlag
2823e5693d
Merge remote-tracking branch 'scrawl/hit'
12 years ago
Marc Zinnschlag
63b1df85e7
fixed string parsing
12 years ago
Marc Zinnschlag
f615a9397b
made text node filter case-insensitive
12 years ago
Marc Zinnschlag
de956737fe
added text filter node
12 years ago
Marc Zinnschlag
decd826208
fixed an include guard
12 years ago
Marc Zinnschlag
ba6edc55d4
added not filter node
12 years ago
Marc Zinnschlag
806e9a2888
added and and or filter nodes
12 years ago
scrawl
22d5598082
Fix bad_cast exception when hitting creatures
12 years ago
scrawl
1adce8afb3
Fix ambient light getting set from the cell data for non-interior cells
12 years ago
Marc Zinnschlag
50041fc211
simplified filter system by taking out filter references and user values for now (these are post-1.0 features anyway)
12 years ago
Marc Bouvier
2e8b0cf502
Remove Directory Paths in Qt Classes Includes
...
Qt recommends that the path location not be used when including a class.
Also, this is how other files include Qt classes in the OpenCS app. This
change is for consistency only.
12 years ago
Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
758d989a03
If multiple plugins have land data for the same cell, the last plugin should win
12 years ago
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
12 years ago
Chris Robinson
c855ab65cf
Non-colliding objects are considered flying
12 years ago
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
12 years ago
Chris Robinson
9f09bb6f6f
Use separate inputs for swimming and flying
12 years ago
Chris Robinson
a546ace94d
Remove an unused method
12 years ago
vorenon
3bf3bd4b8c
Silenced some warnings
12 years ago
Chris Robinson
1a9672e31b
Don't update player physics more than 60 times a second
...
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
12 years ago
Marc Zinnschlag
a61215dab1
some general filter parser cleanup
12 years ago
Chris Robinson
0e56b2facb
Merge remote-tracking branch 'zini/master' into physics
12 years ago
Chris Robinson
d9040df9d6
Increase the max number of physics iterations
...
Should help with highly tessellated collision meshes with high
framerates.
12 years ago
scrawl
ecf7786d11
terrain_num_lights was removed
12 years ago
scrawl
fa76d1631b
Some terrain fixes
12 years ago
scrawl
0545622f5a
Fix werewolf state not getting completely reset when starting a new game
12 years ago
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
12 years ago
Chris Robinson
a17997a973
Continually add bits of input velocity to inertia when falling
12 years ago
Marc Zinnschlag
0c8f85f17d
Merge remote-tracking branch 'wheybags/master'
12 years ago
scrawl
8c8653160d
Crash fix, material fix
12 years ago