slothlife
df99d5a59d
Move setup code for OSG when statically linked
2015-07-17 09:56:21 -05:00
Jiří Kuneš
72728b9c01
disable cusor when item/container is owned
2015-07-17 16:32:35 +02:00
Marc Zinnschlag
5febb96012
do not try to jump to source location for errors that do not have a source location
2015-07-17 13:59:50 +02:00
Marc Zinnschlag
f665919046
consider column when jumping to error in source text
2015-07-17 13:53:22 +02:00
Marc Zinnschlag
0abd29a3b4
jump to line in source text when clicking on an error in error table
2015-07-17 13:42:25 +02:00
Marc Zinnschlag
100af80388
made error table read only
2015-07-17 13:06:51 +02:00
Marc Zinnschlag
56ed0926bd
improved error table layout
2015-07-17 12:45:08 +02:00
Marc Zinnschlag
eab1ec9160
consider script warning settings for script subview
2015-07-17 11:52:59 +02:00
slothlife
43b1f15af9
Merge remote-tracking branch 'upstream/master' into static-deps-build
2015-07-17 01:03:19 -05:00
slothlife
83ef1f7eea
Add support for linking OpenSceneGraph statically
...
Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
2015-07-17 00:56:15 -05:00
scrawl
91d71d0fcd
Disable MyGUI's scrollbar autorepeat ( Fixes #2779 )
...
We are currently using a custom implementation so as to support MyGUI version 3.2.1. When compiled with 3.2.2 or later, we need to disable MyGUI's autorepeat so that it doesn't interfere with ours.
2015-07-17 03:39:09 +02:00
scrawl
660e7f5d89
Don't update animation states in skipAnim mode ( Fixes #2782 )
2015-07-17 03:28:17 +02:00
scrawl
9a115fedbc
Add ability to copy&paste the version label in the main menu
2015-07-16 20:11:33 +02:00
scrawl
cc59493cb2
Don't restart the jump animation when equipping a different weapon ( Fixes #2286 )
2015-07-16 20:03:16 +02:00
scrawl
b5c79738f1
Fix enchantments casting more than once per button press, broken by a1432b0255
2015-07-16 19:56:09 +02:00
scrawl
f6f82d433c
Fix bug with loop key assignment
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Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.
This fixes incorrect playing of the jump animation, one aspect of Bug #2286 .
2015-07-16 19:55:05 +02:00
Marc Zinnschlag
9b12b4f1e2
refactored mapping from message severity enum to string
2015-07-16 14:46:02 +02:00
Marc Zinnschlag
2d8a78726d
improved error reporting
2015-07-16 14:09:14 +02:00
Marc Zinnschlag
2016ff773f
display script errors in script subview
2015-07-16 12:36:20 +02:00
scrawl
f8d360190d
Remove an unneeded virtual
2015-07-15 19:10:09 +02:00
scrawl
992b770315
Don't set OnPcEquip for items that failed to equip ( Fixes #2776 )
2015-07-15 18:52:23 +02:00
scrawl
17ada63fcb
Don't play turning animations on the upperbody when in first person mode ( Fixes #2287 )
2015-07-15 16:43:11 +02:00
scrawl
3656851750
Remove the now unused changeBlendMask
2015-07-15 16:43:11 +02:00
scrawl
83cceeee72
Use the extended animation priority for Block animations, allow starting attacks during a block animation ( Fixes #2761 )
2015-07-15 16:43:11 +02:00
scrawl
cf14d1748c
Use the extended animation priority for Hit animations
2015-07-15 16:33:10 +02:00
scrawl
50db6ed396
Use the extended animation priority for weapon animations
2015-07-15 14:40:36 +02:00
scrawl
e93a578f23
Extend the animation priority system to one priority value per bone group / distinct blend mask
2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5
Rename Animation::Group to Animation::BlendMask
...
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
355ef14d23
Merge pull request #665 from Koncord/master
...
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
2015-07-14 20:10:27 +02:00
Koncord
73731d27e9
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
2015-07-14 23:54:47 +09:00
Marc Zinnschlag
df027b3498
hooked up script subview buttons to bottom box (enables add and clone)
2015-07-14 13:52:48 +02:00
Marc Zinnschlag
cf1fb76bb4
fixed deleted button sensitivity state
2015-07-14 13:34:13 +02:00
Marc Zinnschlag
0860c27b03
improving consistency of subview layouts
2015-07-14 11:49:41 +02:00
Marc Zinnschlag
2202973c24
replaced the script subview status bar with a bottom box (including a status bar)
2015-07-14 10:05:45 +02:00
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
2015-07-13 23:36:25 +02:00
scrawl
c4866bdfc6
Disable mipmaps for GUI textures
...
For some reason, the mipmap generator seems to be broken on Linux Intel graphics (works on Nvidia). This was breaking the scrollbar arrows, which are minified enough to show using a mipmap.
2015-07-13 19:13:26 +02:00
scrawl
dca4704b4b
Print exceptions in CharacterCreation::spawnDialog
2015-07-13 18:40:05 +02:00
scrawl
f1b52c964a
Select the current resolution in resolution list on game start ( Fixes #2768 )
2015-07-13 18:00:41 +02:00
scrawl
5a0af772dd
Update README.md
...
- Remove "an attempt at". I think we are far enough into the project to say that the "attempt" has been successful, at least to a degree. ;)
- Added Current Status section.
- Added line about OpenMW-CS.
2015-07-13 17:40:03 +02:00
Marc Zinnschlag
fc6c14614b
added user settings option to toggle toolbars in single-record subviews
2015-07-13 12:52:18 +02:00
Marc Zinnschlag
749eff5259
renaming a few user settings categories
2015-07-13 09:42:16 +02:00
Marc Zinnschlag
d22f8703e5
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-13 09:09:01 +02:00
dteviot
ddeabcdfbe
Removed unused field that was giving compiler warning.
2015-07-12 17:15:41 +12:00
dteviot
e294cd95cd
extracted function playIdleDialogueRandomly()
2015-07-12 17:15:14 +12:00
dteviot
22059d68f6
Remove duplicated code.
2015-07-12 17:14:48 +12:00
dteviot
0b089a5564
extracted function evadeObstacles()
2015-07-12 16:38:36 +12:00
dteviot
1ef78b1e56
extracted playGreetingIfPlayerGetsTooClose()
2015-07-12 16:37:31 +12:00
dteviot
df421fce92
extracted function setPathToAnAllowedNode()
2015-07-12 16:35:15 +12:00
dteviot
b508846a64
Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
...
Don't call getAllowedNodes() needlessly.
2015-07-12 16:32:48 +12:00
Marc Zinnschlag
b97a4cee44
added button bar to script subview
2015-07-11 16:09:13 +02:00