#include #include "PacketPlayerAnimPlay.hpp" mwmp::PacketPlayerAnimPlay::PacketPlayerAnimPlay(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_PLAYER_ANIM_PLAY; } void mwmp::PacketPlayerAnimPlay::Packet(RakNet::BitStream *bs, bool send) { PlayerPacket::Packet(bs, send); RW(player->animation.groupname, send); RW(player->animation.mode, send); RW(player->animation.count, send); RW(player->animation.persist, send); }