#include "PacketPlayerResurrect.hpp" #include #include using namespace mwmp; PacketPlayerResurrect::PacketPlayerResurrect(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_PLAYER_RESURRECT; } void PacketPlayerResurrect::Packet(RakNet::BitStream *bs, bool send) { PlayerPacket::Packet(bs, send); RW(player->resurrectType, send); }