// // Created by koncord on 13.01.16. // #include #include "PacketCreateProjectile.hpp" mwmp::PacketCreateProjectile::PacketCreateProjectile(RakNet::RakPeerInterface *peer) { packetID = ID_GAME_CREATE_PROJECTILE; } void mwmp::PacketCreateProjectile::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send) { BasePacket::Packet(bs, player, send); }