#ifndef OPENMW_PROCESSORPLAYERFACTION_HPP #define OPENMW_PROCESSORPLAYERFACTION_HPP #include "apps/openmw/mwmp/PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerFaction : public PlayerProcessor { public: ProcessorPlayerFaction() { BPP_INIT(ID_PLAYER_FACTION) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { if (!isLocal()) return; } }; } #endif //OPENMW_PROCESSORPLAYERFACTION_HPP