#include #include #include "PacketActorAttack.hpp" using namespace mwmp; PacketActorAttack::PacketActorAttack(RakNet::RakPeerInterface *peer) : ActorPacket(peer) { packetID = ID_ACTOR_ATTACK; } void PacketActorAttack::Packet(RakNet::BitStream *bs, bool send) { ActorPacket::Packet(bs, send); if (!send) actorList->baseActors.clear(); else actorList->count = (unsigned int)(actorList->baseActors.size()); RW(actorList->count, send); RW(actorList->cell.mData.mFlags, send); RW(actorList->cell.mData.mX, send); RW(actorList->cell.mData.mY, send); RW(actorList->cell.mName, send); BaseActor actor; for (unsigned int i = 0; i < actorList->count; i++) { if (send) { actor = actorList->baseActors.at(i); } RW(actor.refId, send); RW(actor.refNumIndex, send); RW(actor.mpNum, send); RW(actor.attack.target.refId, send); RW(actor.attack.target.refNumIndex, send); RW(actor.attack.target.mpNum, send); RW(actor.attack.target.guid, send); RW(actor.attack.spellId, send); RW(actor.attack.type, send); RW(actor.attack.success, send); RW(actor.attack.damage, send); RW(actor.attack.pressed, send); RW(actor.attack.knockdown, send); RW(actor.attack.block, send); if (!send) { actorList->baseActors.push_back(actor); } } }