#include "Server.hpp" #include #include #include #include #include #include void ServerFunctions::StopServer(int code) noexcept { mwmp::Networking::getPtr()->stopServer(code); } void ServerFunctions::Kick(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,); mwmp::Networking::getPtr()->kickPlayer(player->guid); } void ServerFunctions::BanAddress(const char *ipAddress) noexcept { mwmp::Networking::getPtr()->banAddress(ipAddress); } void ServerFunctions::UnbanAddress(const char *ipAddress) noexcept { mwmp::Networking::getPtr()->unbanAddress(ipAddress); } const char *ServerFunctions::GetServerVersion() noexcept { return TES3MP_VERSION; } const char *ServerFunctions::GetProtocolVersion() noexcept { static std::string version = std::to_string(TES3MP_PROTO_VERSION); return version.c_str(); } int ServerFunctions::GetAvgPing(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, -1); return mwmp::Networking::get().getAvgPing(player->guid); } const char *ServerFunctions::GetIP(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ""); RakNet::SystemAddress addr = mwmp::Networking::getPtr()->getSystemAddress(player->guid); return addr.ToString(false); } void ServerFunctions::SetGameMode(const char *gameMode) noexcept { if (mwmp::Networking::getPtr()->getMasterClient()) mwmp::Networking::getPtr()->getMasterClient()->SetModname(gameMode); } void ServerFunctions::SetHostname(const char *name) noexcept { if (mwmp::Networking::getPtr()->getMasterClient()) mwmp::Networking::getPtr()->getMasterClient()->SetHostname(name); } void ServerFunctions::SetServerPassword(const char *password) noexcept { mwmp::Networking::getPtr()->setServerPassword(password); } void ServerFunctions::SetRuleString(const char *key, const char *value) noexcept { auto mc = mwmp::Networking::getPtr()->getMasterClient(); if (mc) mc->SetRuleString(key, value); } void ServerFunctions::SetRuleValue(const char *key, double value) noexcept { auto mc = mwmp::Networking::getPtr()->getMasterClient(); if (mc) mc->SetRuleValue(key, value); }