#include #include #include #include #include #include #include "Actors.hpp" using namespace mwmp; ActorList actorList; BaseActor tempActor; void ActorFunctions::InitActorList(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); actorList.cell.blank(); actorList.baseActors.clear(); actorList.guid = player->guid; } unsigned int ActorFunctions::GetActorListSize() noexcept { return mwmp::Networking::getPtr()->getLastEvent()->objectChanges.count; }