#ifndef OPENMW_PROCESSORACTORPOSITION_HPP #define OPENMW_PROCESSORACTORPOSITION_HPP #include "apps/openmw-mp/ActorProcessor.hpp" namespace mwmp { class ProcessorActorPosition : public ActorProcessor { public: ProcessorActorPosition() { BPP_INIT(ID_ACTOR_POSITION) } void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override { // Send only to players who have the cell loaded Cell *serverCell = CellController::get()->getCell(&actorList.cell); if (serverCell != nullptr) { serverCell->readActorList(packetID, &actorList); serverCell->sendToLoaded(&packet, &actorList); } } }; } #endif //OPENMW_PROCESSORACTORPOSITION_HPP