#ifndef OPENMW_PROCESSORWORLDMAP_HPP #define OPENMW_PROCESSORWORLDMAP_HPP #include "../WorldstateProcessor.hpp" namespace mwmp { class ProcessorWorldMap : public WorldstateProcessor { public: ProcessorWorldMap() { BPP_INIT(ID_WORLD_MAP) } void Do(WorldstatePacket &packet, Player &player, BaseWorldstate &worldstate) override { DEBUG_PRINTF(strPacketID.c_str()); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORWORLDMAP_HPP