#include "../Packets/Player/PacketDisconnect.hpp" #include "../Packets/Player/PacketChatMessage.hpp" #include "../Packets/Player/PacketPlayerCharGen.hpp" #include "../Packets/Player/PacketHandshake.hpp" #include "../Packets/Player/PacketGUIBoxes.hpp" #include "../Packets/Player/PacketLoaded.hpp" #include "../Packets/Player/PacketCellCreate.hpp" #include "../Packets/Player/PacketRecordDynamic.hpp" #include "../Packets/Player/PacketGameSettings.hpp" #include "../Packets/Player/PacketGameTime.hpp" #include "../Packets/Player/PacketGameWeather.hpp" #include "../Packets/Player/PacketPlayerActiveSkills.hpp" #include "../Packets/Player/PacketPlayerAnimFlags.hpp" #include "../Packets/Player/PacketPlayerAnimPlay.hpp" #include "../Packets/Player/PacketPlayerAttack.hpp" #include "../Packets/Player/PacketPlayerAttribute.hpp" #include "../Packets/Player/PacketPlayerBaseInfo.hpp" #include "../Packets/Player/PacketPlayerBehavior.hpp" #include "../Packets/Player/PacketPlayerBook.hpp" #include "../Packets/Player/PacketPlayerBounty.hpp" #include "../Packets/Player/PacketPlayerCellChange.hpp" #include "../Packets/Player/PacketPlayerCellState.hpp" #include "../Packets/Player/PacketPlayerClass.hpp" #include "../Packets/Player/PacketPlayerDeath.hpp" #include "../Packets/Player/PacketPlayerEquipment.hpp" #include "../Packets/Player/PacketPlayerFaction.hpp" #include "../Packets/Player/PacketPlayerInteraction.hpp" #include "../Packets/Player/PacketPlayerInventory.hpp" #include "../Packets/Player/PacketPlayerJail.hpp" #include "../Packets/Player/PacketPlayerJournal.hpp" #include "../Packets/Player/PacketPlayerKillCount.hpp" #include "../Packets/Player/PacketPlayerLevel.hpp" #include "../Packets/Player/PacketPlayerMap.hpp" #include "../Packets/Player/PacketPlayerMiscellaneous.hpp" #include "../Packets/Player/PacketPlayerMomentum.hpp" #include "../Packets/Player/PacketPlayerPosition.hpp" #include "../Packets/Player/PacketPlayerQuickKeys.hpp" #include "../Packets/Player/PacketPlayerRegionAuthority.hpp" #include "../Packets/Player/PacketPlayerReputation.hpp" #include "../Packets/Player/PacketPlayerRest.hpp" #include "../Packets/Player/PacketPlayerResurrect.hpp" #include "../Packets/Player/PacketPlayerShapeshift.hpp" #include "../Packets/Player/PacketPlayerSkill.hpp" #include "../Packets/Player/PacketPlayerSpeech.hpp" #include "../Packets/Player/PacketPlayerSpellbook.hpp" #include "../Packets/Player/PacketPlayerStatsDynamic.hpp" #include "../Packets/Player/PacketPlayerTopic.hpp" #include "PlayerPacketController.hpp" template <typename T> inline void AddPacket(mwmp::PlayerPacketController::packets_t *packets, RakNet::RakPeerInterface *peer) { T *packet = new T(peer); typedef mwmp::PlayerPacketController::packets_t::value_type value_t; packets->insert(value_t(packet->GetPacketID(), value_t::second_type(packet))); } mwmp::PlayerPacketController::PlayerPacketController(RakNet::RakPeerInterface *peer) { AddPacket<PacketDisconnect>(&packets, peer); AddPacket<PacketChatMessage>(&packets, peer); AddPacket<PacketHandshake>(&packets, peer); AddPacket<PacketGUIBoxes>(&packets, peer); AddPacket<PacketLoaded>(&packets, peer); AddPacket<PacketCellCreate>(&packets, peer); AddPacket<PacketRecordDynamic>(&packets, peer); AddPacket<PacketGameSettings>(&packets, peer); AddPacket<PacketGameTime>(&packets, peer); AddPacket<PacketGameWeather>(&packets, peer); AddPacket<PacketPlayerActiveSkills>(&packets, peer); AddPacket<PacketPlayerAnimFlags>(&packets, peer); AddPacket<PacketPlayerAnimPlay>(&packets, peer); AddPacket<PacketPlayerAttack>(&packets, peer); AddPacket<PacketPlayerAttribute>(&packets, peer); AddPacket<PacketPlayerBaseInfo>(&packets, peer); AddPacket<PacketPlayerBehavior>(&packets, peer); AddPacket<PacketPlayerBook>(&packets, peer); AddPacket<PacketPlayerBounty>(&packets, peer); AddPacket<PacketPlayerCellChange>(&packets, peer); AddPacket<PacketPlayerCellState>(&packets, peer); AddPacket<PacketPlayerCharGen>(&packets, peer); AddPacket<PacketPlayerClass>(&packets, peer); AddPacket<PacketPlayerDeath>(&packets, peer); AddPacket<PacketPlayerEquipment>(&packets, peer); AddPacket<PacketPlayerFaction>(&packets, peer); AddPacket<PacketPlayerInteraction>(&packets, peer); AddPacket<PacketPlayerInventory>(&packets, peer); AddPacket<PacketPlayerJail>(&packets, peer); AddPacket<PacketPlayerJournal>(&packets, peer); AddPacket<PacketPlayerKillCount>(&packets, peer); AddPacket<PacketPlayerLevel>(&packets, peer); AddPacket<PacketPlayerMap>(&packets, peer); AddPacket<PacketPlayerMiscellaneous>(&packets, peer); AddPacket<PacketPlayerMomentum>(&packets, peer); AddPacket<PacketPlayerPosition>(&packets, peer); AddPacket<PacketPlayerQuickKeys>(&packets, peer); AddPacket<PacketPlayerRegionAuthority>(&packets, peer); AddPacket<PacketPlayerReputation>(&packets, peer); AddPacket<PacketPlayerRest>(&packets, peer); AddPacket<PacketPlayerResurrect>(&packets, peer); AddPacket<PacketPlayerShapeshift>(&packets, peer); AddPacket<PacketPlayerSkill>(&packets, peer); AddPacket<PacketPlayerSpeech>(&packets, peer); AddPacket<PacketPlayerSpellbook>(&packets, peer); AddPacket<PacketPlayerStatsDynamic>(&packets, peer); AddPacket<PacketPlayerTopic>(&packets, peer); } mwmp::PlayerPacket *mwmp::PlayerPacketController::GetPacket(RakNet::MessageID id) { return packets[(unsigned char)id].get(); } void mwmp::PlayerPacketController::SetStream(RakNet::BitStream *inStream, RakNet::BitStream *outStream) { for(const auto &packet : packets) packet.second->SetStreams(inStream, outStream); } bool mwmp::PlayerPacketController::ContainsPacket(RakNet::MessageID id) { for(const auto &packet : packets) { if (packet.first == id) return true; } return false; }