#include "PacketGameWeather.hpp" #include using namespace mwmp; PacketGameWeather::PacketGameWeather(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_GAME_WEATHER; orderChannel = CHANNEL_SYSTEM; } void PacketGameWeather::Packet(RakNet::BitStream *bs, bool send) { PlayerPacket::Packet(bs, send); // Placeholder to be filled in later }