/*
  OpenMW - The completely unofficial reimplementation of Morrowind
  Copyright (C) 2008  Nicolay Korslund
  Email: < korslund@gmail.com >
  WWW: http://openmw.snaptoad.com/

  This file (cellobject.mn) is part of the OpenMW package.

  OpenMW is distributed as free software: you can redistribute it
  and/or modify it under the terms of the GNU General Public License
  version 3, as published by the Free Software Foundation.

  This program is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  General Public License for more details.

  You should have received a copy of the GNU General Public License
  version 3 along with this program. If not, see
  http://www.gnu.org/licenses/ .

 */

// An object that exists inside a cell. All cell objects must have a
// position in space.
class CellObject : Object;

// Position and rotation in space
float x, y, z;
float r1, r2, r3;

float scale;

// Various variables that are currently unused. Most of the strings
// will be replaced by object references at some point.

// Owner of an object / activator
char[] owner;

// A global variable? Don't know what it's used for.
char[] global;

// Reference to a soul trapped creature?
char[] soul;

// Faction owner? Rank?
char[] cnam;
int indx;

// Magic value / health / uses of an item?
float xchg;

// ?? See comment below
int intv, nam9;

// ??
int fltv;
int unam;

// TODO: Scripts