#ifndef OPENMW_MWRENDER_VISMASK_H #define OPENMW_MWRENDER_VISMASK_H namespace MWRender { /// Node masks used for controlling visibility of game objects. enum VisMask { Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors // child of Scene Mask_Effect = (1<<1), Mask_Debug = (1<<2), Mask_Actor = (1<<3), Mask_Player = (1<<4), Mask_Sky = (1<<5), Mask_Water = (1<<6), // choose Water or SimpleWater depending on detail required Mask_SimpleWater = (1<<7), Mask_Terrain = (1<<8), Mask_FirstPerson = (1<<9), // child of Sky Mask_Sun = (1<<10), Mask_WeatherParticles = (1<<11), // child of Water // top level masks Mask_Scene = (1<<12), Mask_GUI = (1<<13), // Set on a Geode Mask_ParticleSystem = (1<<14), // Set on cameras within the main scene graph Mask_RenderToTexture = (1<<15), // Set on a camera's cull mask to enable the LightManager Mask_Lighting = (1<<16) }; } #endif