#ifndef OPENMW_PROCESSORPLAYERMAP_HPP #define OPENMW_PROCESSORPLAYERMAP_HPP #include "apps/openmw/mwmp/PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerMap : public PlayerProcessor { public: ProcessorPlayerMap() { BPP_INIT(ID_PLAYER_MAP) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { // Placeholder to be filled in later } }; } #endif //OPENMW_PROCESSORPLAYERMAP_HPP