// // Created by koncord on 04.04.17. // #include #include "Networking.hpp" #include "PlayerProcessor.hpp" #include "DedicatedPlayer.hpp" #include "LocalPlayer.hpp" #include "Main.hpp" using namespace mwmp; PlayerProcessor::processors_t PlayerProcessor::processors; RakNet::RakNetGUID PlayerProcessor::myGuid; RakNet::RakNetGUID PlayerProcessor::guid; RakNet::SystemAddress PlayerProcessor::serverAddr; bool PlayerProcessor::request; void PlayerProcessor::AddProcessor(PlayerProcessor *processor) { BOOST_FOREACH(processors_t::value_type &p, processors) { if(processor->packetID == p.first) throw std::logic_error("processor " + p.second->strPacketID + " already registered. Check " + processor->className + " and " + p.second->className); } processors.insert(processors_t::value_type(processor->GetPacketID(), boost::shared_ptr(processor))); } bool PlayerProcessor::Process(RakNet::Packet &packet) { RakNet::BitStream bsIn(&packet.data[1], packet.length, false); bsIn.Read(guid); PlayerPacket *myPacket = Main::get().getNetworking()->getPlayerPacket(packet.data[0]); myPacket->SetReadStream(&bsIn); /*if(myPacket == 0) { // error: packet not found }*/ BOOST_FOREACH(processors_t::value_type &processor, processors) { if(processor.first == packet.data[0]) { myGuid = Main::get().getLocalPlayer()->guid; request = packet.length == myPacket->headerSize(); BasePlayer *player = 0; if (guid != myGuid) player = Players::getPlayer(guid); else player = Main::get().getLocalPlayer(); if(!request && !processor.second->avoidReading && player != 0) { myPacket->setPlayer(player); myPacket->Read(); } processor.second->Do(*myPacket, player); return true; } } return false; } LocalPlayer *PlayerProcessor::getLocalPlayer() { return Main::get().getLocalPlayer(); }