#ifndef OPENMW_PROCESSORPLAYERANIMPLAY_HPP #define OPENMW_PROCESSORPLAYERANIMPLAY_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerAnimPlay : public PlayerProcessor { public: ProcessorPlayerAnimPlay() { BPP_INIT(ID_PLAYER_ANIM_PLAY) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { // Placeholder to be filled in later } }; } #endif //OPENMW_PROCESSORPLAYERANIMPLAY_HPP