#include "visitor.hpp" #include <osgParticle/ParticleSystem> #include <components/misc/stringops.hpp> namespace SceneUtil { void FindByNameVisitor::apply(osg::Group &group) { if (Misc::StringUtils::ciEqual(group.getName(), mNameToFind)) { mFoundNode = &group; return; } traverse(group); } void DisableFreezeOnCullVisitor::apply(osg::Drawable& drw) { if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw)) partsys->setFreezeOnCull(false); } }