#include "Server.hpp" #include #include #include #include #include #include void ServerFunctions::StopServer(int code) noexcept { mwmp::Networking::getPtr()->stopServer(code); } void ServerFunctions::Kick(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Kicking player %s (%i)", player->npc.mName.c_str(), player->getId()); mwmp::Networking::getPtr()->kickPlayer(player->guid); player->setLoadState(Player::KICKED); } void ServerFunctions::BanAddress(const char *ipAddress) noexcept { mwmp::Networking::getPtr()->banAddress(ipAddress); } void ServerFunctions::UnbanAddress(const char *ipAddress) noexcept { mwmp::Networking::getPtr()->unbanAddress(ipAddress); } const char *ServerFunctions::GetOperatingSystemType() noexcept { return Utils::getOperatingSystemType().c_str(); } const char *ServerFunctions::GetArchitectureType() noexcept { return Utils::getArchitectureType().c_str(); } const char *ServerFunctions::GetServerVersion() noexcept { return TES3MP_VERSION; } const char *ServerFunctions::GetProtocolVersion() noexcept { static std::string version = std::to_string(TES3MP_PROTO_VERSION); return version.c_str(); } int ServerFunctions::GetAvgPing(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, -1); return mwmp::Networking::get().getAvgPing(player->guid); } const char *ServerFunctions::GetIP(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ""); RakNet::SystemAddress addr = mwmp::Networking::getPtr()->getSystemAddress(player->guid); return addr.ToString(false); } unsigned short ServerFunctions::GetPort() noexcept { return mwmp::Networking::get().getPort(); } unsigned int ServerFunctions::GetMaxPlayers() noexcept { return mwmp::Networking::get().maxConnections(); } bool ServerFunctions::HasPassword() noexcept { return mwmp::Networking::get().isPassworded(); } bool ServerFunctions::GetPluginEnforcementState() noexcept { return mwmp::Networking::getPtr()->getPluginEnforcementState(); } bool ServerFunctions::GetScriptErrorIgnoringState() noexcept { return mwmp::Networking::getPtr()->getScriptErrorIgnoringState(); } void ServerFunctions::SetGameMode(const char *gameMode) noexcept { if (mwmp::Networking::getPtr()->getMasterClient()) mwmp::Networking::getPtr()->getMasterClient()->SetModname(gameMode); } void ServerFunctions::SetHostname(const char *name) noexcept { if (mwmp::Networking::getPtr()->getMasterClient()) mwmp::Networking::getPtr()->getMasterClient()->SetHostname(name); } void ServerFunctions::SetServerPassword(const char *password) noexcept { mwmp::Networking::getPtr()->setServerPassword(password); } void ServerFunctions::SetPluginEnforcementState(bool state) noexcept { mwmp::Networking::getPtr()->setPluginEnforcementState(state); } void ServerFunctions::SetScriptErrorIgnoringState(bool state) noexcept { mwmp::Networking::getPtr()->setScriptErrorIgnoringState(state); } void ServerFunctions::SetRuleString(const char *key, const char *value) noexcept { auto mc = mwmp::Networking::getPtr()->getMasterClient(); if (mc) mc->SetRuleString(key, value); } void ServerFunctions::SetRuleValue(const char *key, double value) noexcept { auto mc = mwmp::Networking::getPtr()->getMasterClient(); if (mc) mc->SetRuleValue(key, value); } void ServerFunctions::AddPluginHash(const char *pluginName, const char *hashStr) noexcept { auto &samples = mwmp::Networking::getPtr()->getSamples(); auto it = std::find_if(samples.begin(), samples.end(), [&pluginName](mwmp::PacketPreInit::PluginPair &item) { return item.first == pluginName; }); if (it != samples.end()) it->second.push_back((unsigned) std::stoul(hashStr)); else { mwmp::PacketPreInit::HashList hashList; unsigned hash = 0; if (strlen(hashStr) != 0) { hash = (unsigned) std::stoul(hashStr); hashList.push_back(hash); } samples.emplace_back(pluginName, hashList); auto mclient = mwmp::Networking::getPtr()->getMasterClient(); if (mclient) mclient->PushPlugin({pluginName, hash}); } }