#ifndef OENGINE_BULLET_TRACE_H #define OENGINE_BULLET_TRACE_H #include namespace OEngine { namespace Physic { class PhysicEngine; } } class btCollisionObject; struct traceResults { Ogre::Vector3 endpos; Ogre::Vector3 planenormal; float fraction; }; void actortrace(traceResults *results, btCollisionObject *actor, const Ogre::Vector3& start, const Ogre::Vector3& end, OEngine::Physic::PhysicEngine *enginePass); #endif