#ifndef OPENMW_PROCESSORACTORCELLCHANGE_HPP #define OPENMW_PROCESSORACTORCELLCHANGE_HPP #include "apps/openmw-mp/ActorProcessor.hpp" namespace mwmp { class ProcessorActorCellChange : public ActorProcessor { public: ProcessorActorCellChange() { BPP_INIT(ID_ACTOR_CELL_CHANGE) } void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override { // Send this to everyone packet.Send(true); } }; } #endif //OPENMW_PROCESSORACTORCELLCHANGE_HPP