#include #include #include #include #include #include #include #include "engine.hpp" #include /* Start of tes3mp addition Include the header of the multiplayer's Main class */ #include "mwmp/Main.hpp" /* End of tes3mp addition */ #if defined(_WIN32) // For OutputDebugString #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include // makes __argc and __argv available on windows #include #endif #if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix)) #include #endif /* Start of tes3mp addition Include additional headers for multiplayer purposes */ #include #include #include /* End of tes3mp addition */ /** * Workaround for problems with whitespaces in paths in older versions of Boost library */ #if (BOOST_VERSION <= 104600) namespace boost { template<> inline boost::filesystem::path lexical_cast(const std::string& arg) { return boost::filesystem::path(arg); } } /* namespace boost */ #endif /* (BOOST_VERSION <= 104600) */ using namespace Fallback; /** * \brief Parses application command line and calls \ref Cfg::ConfigurationManager * to parse configuration files. * * Results are directly written to \ref Engine class. * * \retval true - Everything goes OK * \retval false - Error */ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr) { // Create a local alias for brevity namespace bpo = boost::program_options; typedef std::vector StringsVector; bpo::options_description desc("Syntax: openmw \nAllowed options"); desc.add_options() ("help", "print help message") ("version", "print version information and quit") ("data", bpo::value()->default_value(Files::EscapePathContainer(), "data") ->multitoken()->composing(), "set data directories (later directories have higher priority)") ("data-local", bpo::value()->default_value(""), "set local data directory (highest priority)") ("fallback-archive", bpo::value()->default_value(Files::EscapeStringVector(), "fallback-archive") ->multitoken(), "set fallback BSA archives (later archives have higher priority)") ("resources", bpo::value()->default_value("resources"), "set resources directory") ("start", bpo::value()->default_value(""), "set initial cell") ("content", bpo::value()->default_value(Files::EscapeStringVector(), "") ->multitoken(), "content file(s): esm/esp, or omwgame/omwaddon") ("no-sound", bpo::value()->implicit_value(true) ->default_value(false), "disable all sounds") ("script-all", bpo::value()->implicit_value(true) ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup") ("script-all-dialogue", bpo::value()->implicit_value(true) ->default_value(false), "compile all dialogue scripts at startup") ("script-console", bpo::value()->implicit_value(true) ->default_value(false), "enable console-only script functionality") ("script-run", bpo::value()->default_value(""), "select a file containing a list of console commands that is executed on startup") ("script-warn", bpo::value()->implicit_value (1) ->default_value (1), "handling of warnings when compiling scripts\n" "\t0 - ignore warning\n" "\t1 - show warning but consider script as correctly compiled anyway\n" "\t2 - treat warnings as errors") ("script-blacklist", bpo::value()->default_value(Files::EscapeStringVector(), "") ->multitoken(), "ignore the specified script (if the use of the blacklist is enabled)") ("script-blacklist-use", bpo::value()->implicit_value(true) ->default_value(true), "enable script blacklisting") ("load-savegame", bpo::value()->default_value(""), "load a save game file on game startup (specify an absolute filename or a filename relative to the current working directory)") ("skip-menu", bpo::value()->implicit_value(true) ->default_value(false), "skip main menu on game startup") ("new-game", bpo::value()->implicit_value(true) ->default_value(false), "run new game sequence (ignored if skip-menu=0)") ("fs-strict", bpo::value()->implicit_value(true) ->default_value(false), "strict file system handling (no case folding)") ("encoding", bpo::value()-> default_value("win1252"), "Character encoding used in OpenMW game messages:\n" "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n" "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n" "\n\twin1252 - Western European (Latin) alphabet, used by default") ("fallback", bpo::value()->default_value(FallbackMap(), "") ->multitoken()->composing(), "fallback values") ("no-grab", bpo::value()->implicit_value(true)->default_value(false), "Don't grab mouse cursor") ("export-fonts", bpo::value()->implicit_value(true) ->default_value(false), "Export Morrowind .fnt fonts to PNG image and XML file in current directory") ("activate-dist", bpo::value ()->default_value (-1), "activation distance override"); /* Start of tes3mp addition Parse options added by multiplayer */ mwmp::Main::optionsDesc(&desc); /* End of tes3mp addition */ bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv) .options(desc).allow_unregistered().run(); bpo::variables_map variables; // Runtime options override settings from all configs bpo::store(valid_opts, variables); bpo::notify(variables); if (variables.count ("help")) { std::cout << desc << std::endl; return false; } if (variables.count ("version")) { cfgMgr.readConfiguration(variables, desc, true); Version::Version v = Version::getOpenmwVersion(variables["resources"].as().toStdString()); std::cout << v.describe() << std::endl; return false; } cfgMgr.readConfiguration(variables, desc); Version::Version v = Version::getOpenmwVersion(variables["resources"].as().toStdString()); /* Start of tes3mp addition Print the multiplayer version first */ Utils::printVersion("TES3MP client", TES3MP_VERSION, v.mCommitHash, TES3MP_PROTO_VERSION); /* End of tes3mp addition */ /* Start of tes3mp change (minor) Because there is no need to print the commit hash again, only print OpenMW's version */ std::cout << "OpenMW version " << v.mVersion << std::endl; /* End of tes3mp change (minor) */ engine.setGrabMouse(!variables["no-grab"].as()); // Font encoding settings std::string encoding(variables["encoding"].as().toStdString()); std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl; engine.setEncoding(ToUTF8::calculateEncoding(encoding)); // directory settings engine.enableFSStrict(variables["fs-strict"].as()); Files::PathContainer dataDirs(Files::EscapePath::toPathContainer(variables["data"].as())); std::string local(variables["data-local"].as().toStdString()); if (!local.empty()) { if (local.front() == '\"') local = local.substr(1, local.length() - 2); dataDirs.push_back(Files::PathContainer::value_type(local)); } cfgMgr.processPaths(dataDirs); engine.setDataDirs(dataDirs); // fallback archives StringsVector archives = variables["fallback-archive"].as().toStdStringVector(); for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); ++it) { engine.addArchive(*it); } engine.setResourceDir(variables["resources"].as().toStdString()); StringsVector content = variables["content"].as().toStdStringVector(); if (content.empty()) { std::cout << "No content file given (esm/esp, nor omwgame/omwaddon). Aborting..." << std::endl; return false; } StringsVector::const_iterator it(content.begin()); StringsVector::const_iterator end(content.end()); for (; it != end; ++it) { engine.addContentFile(*it); } // startup-settings engine.setCell(variables["start"].as().toStdString()); engine.setSkipMenu (variables["skip-menu"].as(), variables["new-game"].as()); if (!variables["skip-menu"].as() && variables["new-game"].as()) std::cerr << "Warning: new-game used without skip-menu -> ignoring it" << std::endl; // scripts engine.setCompileAll(variables["script-all"].as()); engine.setCompileAllDialogue(variables["script-all-dialogue"].as()); engine.setScriptConsoleMode (variables["script-console"].as()); engine.setStartupScript (variables["script-run"].as().toStdString()); engine.setWarningsMode (variables["script-warn"].as()); engine.setScriptBlacklist (variables["script-blacklist"].as().toStdStringVector()); engine.setScriptBlacklistUse (variables["script-blacklist-use"].as()); engine.setSaveGameFile (variables["load-savegame"].as().toStdString()); // other settings engine.setSoundUsage(!variables["no-sound"].as()); engine.setFallbackValues(variables["fallback"].as().mMap); engine.setActivationDistanceOverride (variables["activate-dist"].as()); engine.enableFontExport(variables["export-fonts"].as()); /* Start of tes3mp addition Configure multiplayer using parsed variables */ mwmp::Main::configure(&variables); /* End of tes3mp addition */ return true; } #if defined(_WIN32) && defined(_DEBUG) class DebugOutput : public boost::iostreams::sink { public: std::streamsize write(const char *str, std::streamsize size) { // Make a copy for null termination std::string tmp (str, static_cast(size)); // Write string to Visual Studio Debug output OutputDebugString (tmp.c_str ()); return size; } }; #else class Tee : public boost::iostreams::sink { public: Tee(std::ostream &stream, std::ostream &stream2) : out(stream), out2(stream2) { } std::streamsize write(const char *str, std::streamsize size) { out.write (str, size); out.flush(); out2.write (str, size); out2.flush(); return size; } private: std::ostream &out; std::ostream &out2; }; #endif #ifdef ANDROID extern "C" int SDL_main(int argc, char**argv) #else int main(int argc, char**argv) #endif { #if defined(__APPLE__) setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0); #endif // Some objects used to redirect cout and cerr // Scope must be here, so this still works inside the catch block for logging exceptions std::streambuf* cout_rdbuf = std::cout.rdbuf (); std::streambuf* cerr_rdbuf = std::cerr.rdbuf (); #if !(defined(_WIN32) && defined(_DEBUG)) boost::iostreams::stream_buffer coutsb; boost::iostreams::stream_buffer cerrsb; #endif std::ostream oldcout(cout_rdbuf); std::ostream oldcerr(cerr_rdbuf); boost::filesystem::ofstream logfile; std::unique_ptr engine; int ret = 0; try { Files::ConfigurationManager cfgMgr; #if defined(_WIN32) && defined(_DEBUG) // Redirect cout and cerr to VS debug output when running in debug mode boost::iostreams::stream_buffer sb; sb.open(DebugOutput()); std::cout.rdbuf (&sb); std::cerr.rdbuf (&sb); #else /* Start of tes3mp change (major) Instead of logging information in openmw.log, use a more descriptive filename that includes a timestamp */ // Redirect cout and cerr to tes3mp client log logfile.open (boost::filesystem::path(cfgMgr.getLogPath() / "/tes3mp-client-" += Log::getFilenameTimestamp() += ".log")); /* End of tes3mp change (major) */ coutsb.open (Tee(logfile, oldcout)); cerrsb.open (Tee(logfile, oldcerr)); std::cout.rdbuf (&coutsb); std::cerr.rdbuf (&cerrsb); #endif /* Start of tes3mp addition Initialize the logger added for multiplayer */ LOG_INIT(Log::LOG_INFO); /* End of tes3mp addition */ crashCatcherInstall(argc, argv, (cfgMgr.getLogPath() / "crash.log").string()); #ifdef __APPLE__ boost::filesystem::path binary_path = boost::filesystem::system_complete(boost::filesystem::path(argv[0])); boost::filesystem::current_path(binary_path.parent_path()); #endif engine.reset(new OMW::Engine(cfgMgr)); if (parseOptions(argc, argv, *engine, cfgMgr)) { engine->go(); } } catch (std::exception &e) { #if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix)) if (!isatty(fileno(stdin))) #endif SDL_ShowSimpleMessageBox(0, "OpenMW: Fatal error", e.what(), NULL); std::cerr << "\nERROR: " << e.what() << std::endl; ret = 1; } // Restore cout and cerr std::cout.rdbuf(cout_rdbuf); std::cerr.rdbuf(cerr_rdbuf); return ret; } // Platform specific for Windows when there is no console built into the executable. // Windows will call the WinMain function instead of main in this case, the normal // main function is then called with the __argc and __argv parameters. #if defined(_WIN32) && !defined(_CONSOLE) int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { return main(__argc, __argv); } #endif