#include "apparatus.hpp" /* Start of tes3mp addition Include additional headers for multiplayer purposes */ #include #include "../mwmp/Main.hpp" #include "../mwmp/Networking.hpp" /* End of tes3mp addition */ #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/actionalchemy.hpp" #include "../mwworld/cellstore.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/nullaction.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" namespace MWClass { void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } void Apparatus::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const { // TODO: add option somewhere to enable collision for placeable objects /* Start of tes3mp addition Make it possible to enable collision for this object class from a packet */ if (!model.empty()) { mwmp::BaseWorldstate *worldstate = mwmp::Main::get().getNetworking()->getWorldstate(); if (worldstate->hasPlacedObjectCollision || Utils::vectorContains(worldstate->enforcedCollisionRefIds, ptr.getCellRef().getRefId())) { if (worldstate->useActorCollisionForPlacedObjects) physics.addObject(ptr, model, MWPhysics::CollisionType_Actor); else physics.addObject(ptr, model, MWPhysics::CollisionType_World); } } /* End of tes3mp addition */ } std::string Apparatus::getModel(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Apparatus::getName (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } std::shared_ptr Apparatus::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } std::string Apparatus::getScript (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } int Apparatus::getValue (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } void Apparatus::registerSelf() { std::shared_ptr instance (new Apparatus); registerClass (typeid (ESM::Apparatus).name(), instance); } std::string Apparatus::getUpSoundId (const MWWorld::ConstPtr& ptr) const { return std::string("Item Apparatus Up"); } std::string Apparatus::getDownSoundId (const MWWorld::ConstPtr& ptr) const { return std::string("Item Apparatus Down"); } std::string Apparatus::getInventoryIcon (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Apparatus::hasToolTip (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Apparatus::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality); text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.text = text; return info; } std::shared_ptr Apparatus::use (const MWWorld::Ptr& ptr, bool force) const { return std::shared_ptr(new MWWorld::ActionAlchemy(force)); } MWWorld::Ptr Apparatus::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const { const MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } bool Apparatus::canSell (const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Apparatus) != 0; } float Apparatus::getWeight(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mWeight; } }