#include "book.hpp" /* Start of tes3mp addition Include additional headers for multiplayer purposes */ #include #include "../mwmp/Main.hpp" #include "../mwmp/Networking.hpp" /* End of tes3mp addition */ #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actionread.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" #include "../mwmechanics/npcstats.hpp" namespace MWClass { void Book::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } void Book::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const { // TODO: add option somewhere to enable collision for placeable objects /* Start of tes3mp addition Make it possible to enable collision for this object class from a packet */ if (!model.empty()) { mwmp::BaseWorldstate *worldstate = mwmp::Main::get().getNetworking()->getWorldstate(); if (worldstate->hasPlacedObjectCollision || Utils::vectorContains(worldstate->enforcedCollisionRefIds, ptr.getCellRef().getRefId())) { if (worldstate->useActorCollisionForPlacedObjects) physics.addObject(ptr, model, MWPhysics::CollisionType_Actor); else physics.addObject(ptr, model, MWPhysics::CollisionType_World); } } /* End of tes3mp addition */ } std::string Book::getModel(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Book::getName (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } std::shared_ptr Book::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const ESM::Sound *sound = store.get().searchRandom("WolfItem"); std::shared_ptr action(new MWWorld::FailedAction("#{sWerewolfRefusal}")); if(sound) action->setSound(sound->mId); return action; } return std::shared_ptr(new MWWorld::ActionRead(ptr)); } std::string Book::getScript (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } int Book::getValue (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } void Book::registerSelf() { std::shared_ptr instance (new Book); registerClass (typeid (ESM::Book).name(), instance); } std::string Book::getUpSoundId (const MWWorld::ConstPtr& ptr) const { return std::string("Item Book Up"); } std::string Book::getDownSoundId (const MWWorld::ConstPtr& ptr) const { return std::string("Item Book Down"); } std::string Book::getInventoryIcon (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Book::hasToolTip (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Book::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.enchant = ref->mBase->mEnchant; info.text = text; return info; } std::string Book::getEnchantment (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mEnchant; } std::string Book::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const { const MWWorld::LiveCellRef *ref = ptr.get(); ESM::Book newItem = *ref->mBase; newItem.mId=""; newItem.mName=newName; newItem.mData.mIsScroll = 1; newItem.mData.mEnchant=enchCharge; newItem.mEnchant=enchId; const ESM::Book *record = MWBase::Environment::get().getWorld()->createRecord (newItem); return record->mId; } std::shared_ptr Book::use (const MWWorld::Ptr& ptr, bool force) const { return std::shared_ptr(new MWWorld::ActionRead(ptr)); } MWWorld::Ptr Book::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const { const MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } int Book::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mEnchant; } bool Book::canSell (const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Books) || ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty()); } float Book::getWeight(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mWeight; } }