#include "clothing.hpp" /* Start of tes3mp addition Include additional headers for multiplayer purposes */ #include #include "../mwmp/Main.hpp" #include "../mwmp/Networking.hpp" /* End of tes3mp addition */ #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/nullaction.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" namespace MWClass { void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } void Clothing::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const { // TODO: add option somewhere to enable collision for placeable objects /* Start of tes3mp addition Make it possible to enable collision for this object class from a packet */ if (!model.empty()) { mwmp::BaseWorldstate *worldstate = mwmp::Main::get().getNetworking()->getWorldstate(); if (worldstate->hasPlacedObjectCollision || Utils::vectorContains(worldstate->enforcedCollisionRefIds, ptr.getCellRef().getRefId())) { if (worldstate->useActorCollisionForPlacedObjects) physics.addObject(ptr, model, MWPhysics::CollisionType_Actor); else physics.addObject(ptr, model, MWPhysics::CollisionType_World); } } /* End of tes3mp addition */ } std::string Clothing::getModel(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Clothing::getName (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } std::shared_ptr Clothing::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } std::string Clothing::getScript (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } std::pair, bool> Clothing::getEquipmentSlots (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); std::vector slots_; if (ref->mBase->mData.mType==ESM::Clothing::Ring) { slots_.push_back (int (MWWorld::InventoryStore::Slot_LeftRing)); slots_.push_back (int (MWWorld::InventoryStore::Slot_RightRing)); } else { const int size = 9; static const int sMapping[size][2] = { { ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt }, { ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt }, { ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe }, { ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants }, { ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots }, { ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet }, { ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt }, { ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet } }; for (int i=0; imBase->mData.mType) { slots_.push_back (int (sMapping[i][1])); break; } } return std::make_pair (slots_, false); } int Clothing::getEquipmentSkill (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mBase->mData.mType==ESM::Clothing::Shoes) return ESM::Skill::Unarmored; return -1; } int Clothing::getValue (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } void Clothing::registerSelf() { std::shared_ptr instance (new Clothing); registerClass (typeid (ESM::Clothing).name(), instance); } std::string Clothing::getUpSoundId (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mBase->mData.mType == 8) { return std::string("Item Ring Up"); } return std::string("Item Clothes Up"); } std::string Clothing::getDownSoundId (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mBase->mData.mType == 8) { return std::string("Item Ring Down"); } return std::string("Item Clothes Down"); } std::string Clothing::getInventoryIcon (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Clothing::hasToolTip (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) info.remainingEnchantCharge = static_cast(ptr.getCellRef().getEnchantmentCharge()); info.text = text; return info; } std::string Clothing::getEnchantment (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mEnchant; } std::string Clothing::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const { const MWWorld::LiveCellRef *ref = ptr.get(); ESM::Clothing newItem = *ref->mBase; newItem.mId=""; newItem.mName=newName; newItem.mData.mEnchant=enchCharge; newItem.mEnchant=enchId; const ESM::Clothing *record = MWBase::Environment::get().getWorld()->createRecord (newItem); return record->mId; } std::pair Clothing::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const { // slots that this item can be equipped in std::pair, bool> slots_ = ptr.getClass().getEquipmentSlots(ptr); if (slots_.first.empty()) return std::make_pair(0, ""); if (npc.getClass().isNpc()) { std::string npcRace = npc.get()->mBase->mRace; // Beast races cannot equip shoes / boots, or full helms (head part vs hair part) const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get().find(npcRace); if(race->mData.mFlags & ESM::Race::Beast) { std::vector parts = ptr.get()->mBase->mParts.mParts; for(std::vector::iterator itr = parts.begin(); itr != parts.end(); ++itr) { if((*itr).mPart == ESM::PRT_Head) return std::make_pair(0, "#{sNotifyMessage13}"); if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot) return std::make_pair(0, "#{sNotifyMessage15}"); } } } return std::make_pair (1, ""); } std::shared_ptr Clothing::use (const MWWorld::Ptr& ptr, bool force) const { std::shared_ptr action(new MWWorld::ActionEquip(ptr, force)); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Clothing::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const { const MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } int Clothing::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mEnchant; } bool Clothing::canSell (const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Clothing) || ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty()); } float Clothing::getWeight(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mWeight; } }