#ifndef GAME_MWCLASS_CLOTHING_H #define GAME_MWCLASS_CLOTHING_H #include "../mwworld/class.hpp" namespace MWClass { class Clothing : public MWWorld::Class { virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const; public: virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const; ///< Add reference into a cell for rendering virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const; virtual std::string getName (const MWWorld::ConstPtr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual std::shared_ptr activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const; ///< Generate action for activation virtual std::string getScript (const MWWorld::ConstPtr& ptr) const; ///< Return name of the script attached to ptr virtual std::pair, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const; ///< \return first: Return IDs of the slot this object can be equipped in; second: can object /// stay stacked when equipped? virtual int getEquipmentSkill (const MWWorld::ConstPtr& ptr) const; /// Return the index of the skill this item corresponds to when equipped or -1, if there is /// no such skill. virtual bool hasToolTip (const MWWorld::ConstPtr& ptr) const; ///< @return true if this object has a tooltip when focused (default implementation: false) virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. virtual int getValue (const MWWorld::ConstPtr& ptr) const; ///< Return trade value of the object. Throws an exception, if the object can't be traded. static void registerSelf(); virtual std::string getUpSoundId (const MWWorld::ConstPtr& ptr) const; ///< Return the pick up sound Id virtual std::string getDownSoundId (const MWWorld::ConstPtr& ptr) const; ///< Return the put down sound Id virtual std::string getInventoryIcon (const MWWorld::ConstPtr& ptr) const; ///< Return name of inventory icon. virtual std::string getEnchantment (const MWWorld::ConstPtr& ptr) const; ///< @return the enchantment ID if the object is enchanted, otherwise an empty string virtual std::string applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; ///< Creates a new record using \a ptr as template, with the given name and the given enchantment applied to it. virtual std::pair canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const; ///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that. /// Second item in the pair specifies the error message virtual std::shared_ptr use (const MWWorld::Ptr& ptr, bool force=false) const; ///< Generate action for using via inventory menu virtual std::string getModel(const MWWorld::ConstPtr &ptr) const; virtual int getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const; virtual float getWeight (const MWWorld::ConstPtr& ptr) const; virtual bool canSell (const MWWorld::ConstPtr& item, int npcServices) const; }; } #endif