#include "ingredient.hpp" /* Start of tes3mp addition Include additional headers for multiplayer purposes */ #include #include "../mwmp/Main.hpp" #include "../mwmp/Networking.hpp" /* End of tes3mp addition */ #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/actioneat.hpp" #include "../mwworld/nullaction.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" namespace MWClass { void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } void Ingredient::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const { // TODO: add option somewhere to enable collision for placeable objects /* Start of tes3mp addition Make it possible to enable collision for this object class from a packet */ if (!model.empty()) { mwmp::BaseWorldstate *worldstate = mwmp::Main::get().getNetworking()->getWorldstate(); if (worldstate->hasPlacedObjectCollision || Utils::vectorContains(worldstate->enforcedCollisionRefIds, ptr.getCellRef().getRefId())) { if (worldstate->useActorCollisionForPlacedObjects) physics.addObject(ptr, model, MWPhysics::CollisionType_Actor); else physics.addObject(ptr, model, MWPhysics::CollisionType_World); } } /* End of tes3mp addition */ } std::string Ingredient::getModel(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Ingredient::getName (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } std::shared_ptr Ingredient::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } std::string Ingredient::getScript (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } int Ingredient::getValue (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } std::shared_ptr Ingredient::use (const MWWorld::Ptr& ptr, bool force) const { std::shared_ptr action (new MWWorld::ActionEat (ptr)); action->setSound ("Swallow"); return action; } void Ingredient::registerSelf() { std::shared_ptr instance (new Ingredient); registerClass (typeid (ESM::Ingredient).name(), instance); } std::string Ingredient::getUpSoundId (const MWWorld::ConstPtr& ptr) const { return std::string("Item Ingredient Up"); } std::string Ingredient::getDownSoundId (const MWWorld::ConstPtr& ptr) const { return std::string("Item Ingredient Down"); } std::string Ingredient::getInventoryIcon (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Ingredient::hasToolTip (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Ingredient::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats (player); int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase(); static const float fWortChanceValue = MWBase::Environment::get().getWorld()->getStore().get().find("fWortChanceValue")->getFloat(); MWGui::Widgets::SpellEffectList list; for (int i=0; i<4; ++i) { if (ref->mBase->mData.mEffectID[i] < 0) continue; MWGui::Widgets::SpellEffectParams params; params.mEffectID = ref->mBase->mData.mEffectID[i]; params.mAttribute = ref->mBase->mData.mAttributes[i]; params.mSkill = ref->mBase->mData.mSkills[i]; params.mKnown = ( (i == 0 && alchemySkill >= fWortChanceValue) || (i == 1 && alchemySkill >= fWortChanceValue*2) || (i == 2 && alchemySkill >= fWortChanceValue*3) || (i == 3 && alchemySkill >= fWortChanceValue*4)); list.push_back(params); } info.effects = list; info.text = text; return info; } MWWorld::Ptr Ingredient::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const { const MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } bool Ingredient::canSell (const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Ingredients) != 0; } float Ingredient::getWeight(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mWeight; } }