#include "light.hpp" #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/customdata.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" namespace MWClass { void Light::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { MWWorld::LiveCellRef *ref = ptr.get(); // Insert even if model is empty, so that the light is added renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault)); } void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const { MWWorld::LiveCellRef *ref = ptr.get(); assert (ref->mBase != NULL); // TODO: add option somewhere to enable collision for placeable objects if (!model.empty() && (ref->mBase->mData.mFlags & ESM::Light::Carry) == 0) physics.addObject(ptr, model); if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault)) MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0, MWSound::Type::Sfx, MWSound::PlayMode::Loop); } bool Light::useAnim() const { return true; } std::string Light::getModel(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Light::getName (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mBase->mModel.empty()) return ""; return ref->mBase->mName; } std::shared_ptr Light::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if(!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory)) return std::shared_ptr(new MWWorld::NullAction()); MWWorld::LiveCellRef *ref = ptr.get(); if(!(ref->mBase->mData.mFlags&ESM::Light::Carry)) return std::shared_ptr(new MWWorld::FailedAction()); return defaultItemActivate(ptr, actor); } std::string Light::getScript (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } std::pair, bool> Light::getEquipmentSlots (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); std::vector slots_; if (ref->mBase->mData.mFlags & ESM::Light::Carry) slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft)); return std::make_pair (slots_, false); } int Light::getValue (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } void Light::registerSelf() { std::shared_ptr instance (new Light); registerClass (typeid (ESM::Light).name(), instance); } std::string Light::getUpSoundId (const MWWorld::ConstPtr& ptr) const { return std::string("Item Misc Up"); } std::string Light::getDownSoundId (const MWWorld::ConstPtr& ptr) const { return std::string("Item Misc Down"); } std::string Light::getInventoryIcon (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Light::hasToolTip (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; if (Settings::Manager::getBool("show effect duration","Game")) text += "\n#{sDuration}: " + MWGui::ToolTips::toString(ptr.getClass().getRemainingUsageTime(ptr)); text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.text = text; return info; } bool Light::showsInInventory (const MWWorld::ConstPtr& ptr) const { const ESM::Light* light = ptr.get()->mBase; if (!(light->mData.mFlags & ESM::Light::Carry)) return false; return Class::showsInInventory(ptr); } std::shared_ptr Light::use (const MWWorld::Ptr& ptr, bool force) const { std::shared_ptr action(new MWWorld::ActionEquip(ptr, force)); action->setSound(getUpSoundId(ptr)); return action; } void Light::setRemainingUsageTime (const MWWorld::Ptr& ptr, float duration) const { ptr.getCellRef().setChargeFloat(duration); } float Light::getRemainingUsageTime (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); if (ptr.getCellRef().getCharge() == -1) return static_cast(ref->mBase->mData.mTime); else return ptr.getCellRef().getChargeFloat(); } MWWorld::Ptr Light::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const { const MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } bool Light::canSell (const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Lights) != 0; } float Light::getWeight(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mWeight; } std::pair Light::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const { const MWWorld::LiveCellRef *ref = ptr.get(); if (!(ref->mBase->mData.mFlags & ESM::Light::Carry)) return std::make_pair(0,""); return std::make_pair(1,""); } std::string Light::getSound(const MWWorld::ConstPtr& ptr) const { return ptr.get()->mBase->mSound; } }