#ifndef OPENMW_MECHANICS_ACTOR_H #define OPENMW_MECHANICS_ACTOR_H #include namespace MWRender { class Animation; } namespace MWWorld { class Ptr; } namespace MWMechanics { class CharacterController; /// @brief Holds temporary state for an actor that will be discarded when the actor leaves the scene. class Actor { public: Actor(const MWWorld::Ptr& ptr, MWRender::Animation* animation); /// Notify this actor of its new base object Ptr, use when the object changed cells void updatePtr(const MWWorld::Ptr& newPtr); CharacterController* getCharacterController(); private: std::unique_ptr mCharacterController; }; } #endif