#include "actionalchemy.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/player.hpp" #include "../mwmechanics/actorutil.hpp" namespace MWWorld { ActionAlchemy::ActionAlchemy(bool force) : Action (false) , mForce(force) { } void ActionAlchemy::executeImp (const Ptr& actor) { if (actor != MWMechanics::getPlayer()) return; if(!mForce && MWMechanics::isPlayerInCombat()) { //Ensure we're not in combat MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage3}"); return; } MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Alchemy); } }