#include "actionrepair.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/player.hpp" #include "../mwmechanics/actorutil.hpp" namespace MWWorld { ActionRepair::ActionRepair(const Ptr& item, bool force) : Action (false, item) , mForce(force) { } void ActionRepair::executeImp (const Ptr& actor) { if (actor != MWMechanics::getPlayer()) return; if(!mForce && MWMechanics::isPlayerInCombat()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage2}"); return; } MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Repair, getTarget()); } }