#include "Spells.hpp" #include #include #include #include using namespace mwmp; void SpellFunctions::InitializeSpellbookChanges(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); player->spellbookChanges.spells.clear(); player->spellbookChanges.action = SpellbookChanges::SET; } unsigned int SpellFunctions::GetSpellbookChangesSize(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->spellbookChanges.count; } unsigned int SpellFunctions::GetSpellbookAction(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->spellbookChanges.action; } void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept { Player *player; GET_PLAYER(pid, player, ); ESM::Spell spell; spell.mId = spellId; player->spellbookChanges.spells.push_back(spell); player->spellbookChanges.action = SpellbookChanges::ADD; } void SpellFunctions::RemoveSpell(unsigned short pid, const char* spellId) noexcept { Player *player; GET_PLAYER(pid, player, ); ESM::Spell spell; spell.mId = spellId; player->spellbookChanges.spells.push_back(spell); player->spellbookChanges.action = SpellbookChanges::REMOVE; } const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, ""); if (i >= player->spellbookChanges.count) return "invalid"; return player->spellbookChanges.spells.at(i).mId.c_str(); } void SpellFunctions::SendSpellbookChanges(unsigned short pid, bool toOthers) noexcept { Player *player; GET_PLAYER(pid, player, ); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPELLBOOK)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPELLBOOK)->Send(toOthers); }