#ifndef OPENMW_PROCESSORACTORANIMFLAGS_HPP #define OPENMW_PROCESSORACTORANIMFLAGS_HPP #include "../ActorProcessor.hpp" namespace mwmp { class ProcessorActorAnimFlags : public ActorProcessor { public: ProcessorActorAnimFlags() { BPP_INIT(ID_ACTOR_ANIM_FLAGS) } void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override { // Send only to players who have the cell loaded Cell *serverCell = CellController::get()->getCell(&actorList.cell); if (serverCell != nullptr && *serverCell->getAuthority() == actorList.guid) serverCell->sendToLoaded(&packet, &actorList); } }; } #endif //OPENMW_PROCESSORACTORANIMFLAGS_HPP