// // Created by koncord on 31.03.17. // #ifndef OPENMW_PROCESSORPLAYERPOS_HPP #define OPENMW_PROCESSORPLAYERPOS_HPP #include "apps/openmw-mp/PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerPos : public PlayerProcessor { public: ProcessorPlayerPos() { BPP_INIT(ID_PLAYER_POS) } void Do(PlayerPacket &packet, Player &player) override { //DEBUG_PRINTF(strPacketID); if (!player.creatureStats.mDead) { player.sendToLoaded(&packet); } } }; } #endif //OPENMW_PROCESSORPLAYERPOS_HPP