#include "actiontalk.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/dialoguemanager.hpp" #include "../mwbase/inputmanager.hpp" namespace MWWorld { ActionTalk::ActionTalk (const Ptr& actor) : Action (false, actor) {} void ActionTalk::executeImp (const Ptr& actor) { if (MWBase::Environment::get().getInputManager ()->getControlSwitch ("playercontrols")) MWBase::Environment::get().getDialogueManager()->startDialogue (getTarget()); } }