#ifndef OPENMW_ESM_DIALOGUESTATE_H #define OPENMW_ESM_DIALOGUESTATE_H #include <string> #include <vector> namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct DialogueState { std::vector<std::string> mKnownTopics; void load (ESMReader &esm); void save (ESMWriter &esm) const; }; } #endif