#include "savedgame.hpp" #include "esmreader.hpp" #include "esmwriter.hpp" #include "defs.hpp" unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE; void ESM::SavedGame::load (ESMReader &esm) { mPlayerName = esm.getHNString("PLNA"); esm.getHNOT (mPlayerLevel, "PLLE"); mPlayerClass = esm.getHNString("PLCL"); mPlayerCell = esm.getHNString("PLCE"); esm.getHNT (mInGameTime, "TSTM", 16); esm.getHNT (mTimePlayed, "TIME"); mDescription = esm.getHNString ("DESC"); while (esm.isNextSub ("DEPE")) mContentFiles.push_back (esm.getHString()); } void ESM::SavedGame::save (ESMWriter &esm) const { esm.writeHNString ("PLNA", mPlayerName); esm.writeHNT ("PLLE", mPlayerLevel); esm.writeHNString ("PLCL", mPlayerClass); esm.writeHNString ("PLCE", mPlayerCell); esm.writeHNT ("TSTM", mInGameTime, 16); esm.writeHNT ("TIME", mTimePlayed); esm.writeHNString ("DESC", mDescription); for (std::vector<std::string>::const_iterator iter (mContentFiles.begin()); iter!=mContentFiles.end(); ++iter) esm.writeHNString ("DEPE", *iter); }