// // Created by koncord on 03.04.17. // #ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP #define OPENMW_PROCESSOROBJECTANIMPLAY_HPP #include "apps/openmw-mp/WorldProcessor.hpp" namespace mwmp { class ProcessorObjectAnimPlay : public WorldProcessor { public: ProcessorObjectAnimPlay() { BPP_INIT(ID_OBJECT_ANIM_PLAY) } void Do(WorldPacket &packet, Player &player, BaseEvent &event) override { packet.Send(true); } }; } #endif //OPENMW_PROCESSOROBJECTANIMPLAY_HPP