#ifndef OPENMW_PROCESSORPLAYERBEHAVIOR_HPP #define OPENMW_PROCESSORPLAYERBEHAVIOR_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerBehavior : public PlayerProcessor { public: ProcessorPlayerBehavior() { BPP_INIT(ID_PLAYER_BEHAVIOR) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { if (isLocal()) { //static_cast(player)->setBehavior(); } else if (player != 0) { //static_cast(player)->setBehavior(); } } }; } #endif //OPENMW_PROCESSORPLAYERBEHAVIOR_HPP