# use the official gcc image, based on debian # can use verions as well, like gcc:5.2 # see https://hub.docker.com/_/gcc/ image: gcc build: stage: build # instead of calling g++ directly you can also use some build toolkit like make # install the necessary build tools when needed # before_script: # - apt update && apt -y install make autoconf script: - apt-get update - apt-get install -y cmake libboost-filesystem-dev libboost-program-options-dev libboost-system-dev - apt-get install -y libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev - apt-get install -y libsdl2-dev libqt4-dev libopenal-dev libopenscenegraph-3.4-dev libunshield-dev libtinyxml-dev - apt-get install -y libmygui-dev libbullet-dev # to be updated to latest below because stretch is too old - curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet-dev_2.87+dfsg-2_amd64.deb -o libbullet-dev_2.87+dfsg-2_amd64.deb - curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet2.87_2.87+dfsg-2_amd64.deb -o libbullet2.87_2.87+dfsg-2_amd64.deb # - curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.ogreplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.ogreplatform0debian1v5_3.2.2+dfsg-1_amd64.deb - curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb - curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb -o libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb - curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui-dev_3.2.2+dfsg-1_amd64.deb -o libmygui-dev_3.2.2+dfsg-1_amd64.deb - dpkg --ignore-depends=libmygui.ogreplatform0debian1v5 -i *.deb - mkdir build; cd build; cmake ../ - make -j4 artifacts: paths: - build # depending on your build setup it's most likely a good idea to cache outputs to reduce the build time # cache: # paths: # - "*.o" # run tests using the binary built before test: stage: test script: - ls