#ifndef _GAME_RENDER_MWSCENE_H
#define _GAME_RENDER_MWSCENE_H

#include <utility>
#include <openengine/ogre/renderer.hpp>
#include <openengine/bullet/physic.hpp>

#include <vector>
#include <string>

namespace Ogre
{
    class Camera;
    class Viewport;
    class SceneManager;
    class SceneNode;
    class RaySceneQuery;
    class Quaternion;
    class Vector3;
}

namespace MWWorld
{
    class World;
}

namespace MWRender
{
    class Player;

	class Debugging{
	OEngine::Physic::PhysicEngine* eng;


	public:
		Debugging(OEngine::Physic::PhysicEngine* engine);
		bool toggleRenderMode (int mode);
	};


}

#endif